Hello there! I just made all of my #mardini HIP files available for you to download for free!
If you want to mess around with them you can find them here:
https://t.co/oDyt57CkZa
@sidefx#houdini
https://t.co/yNWP6Ufkmd
https://t.co/Xtexqzvvdc
https://t.co/SyxTDMMp7b
https://t.co/SEqYAwdtEh
Machine Learning in #Houdini. Dissect diffusion models and mess with their inner workings. In your favorite software. With @ambrosiussen_p@sidefx#stablediffusion
Introducing DaVinci Resolve 18.5 Public Beta! New massive update with new AI tools, over 150 new features, new cut page editing toolset, powerful new Fairlight audio mix automation and more! Download now from https://t.co/LQ5b6PLpSA
The latest features of Prism 2 will be presented at the @FMX_Conference later this month.
We will reveal a new open source MaterialX editor, talk about @openusd , @UnrealEngine , @cgwirekitsu and much more:
https://t.co/X5e3ykOMiu
#FMX2023
Time is of the essence in production.
I was anxious as I waited for simulations to complete, uncertain of the outcome.
Speed and iterations are critical for shot production.
This simulation took under a minute to sim with Axiom. [0:55]
Comment " speed " to get the file.
We're excited to announce that the Open Source Beta version of #xSTUDIO, our DNEG-developed playback & review application, is now available for download via the @AcademySwf (ASWF) GitHub repository. Read more: https://t.co/xpBVXNRLbR
We’re excited to announce the release of Open RV, an open source version of our Sci-Tech Award winning media review and playback software. As part of Academy Software Foundation’s Open Review Initiative, Open RV is now available to all contributors: https://t.co/dM1VZTdhh5
NEW! Using VEX in Houdini to calculate Oriented Bounding Boxes of arbitrary geometry using Singular Value Decomposition.
#sidefx#houdini#vex#maths
https://t.co/NRREEjGZ6m
One of the most beneficial things I've found by starting in the industry as a 2D Nuke compositor and learning the 3D side of things later, is how much I've been able to leverage standard 2D comp techniques in the 3rd dimension for incredibly powerful results. Thread time! 🎬🪄🧵
Reopened my procedural scales setup in #Houdini using #vellum to create base and soft body to grow them in velocity feild. And some sculpting on top at the end. Check comments for the result.
Introducing: NeuralVDB, combining AI and GPU optimization to help professionals across scientific computing, visualization, and more, interact with large and complex volumetric data in real time.
Now that real-time path tracing is here, what comes next for real-time rendering research?
Slides + recording of Petrik Clarberg’s High Performance Graphics 2022 keynote are now available:
“Real-Time Path Tracing and Beyond”
https://t.co/VMWxI5rwiU
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