"It is possible to build an API that is simpler to use than DirectX 11 and Metal 1.0, yet it offers better performance and flexibility than DirectX 12 and Vulkan."
@AgileJebrim Sweet! what do you do now for debugging? I'm curious about writing my programs as compute shaders, but I wondered what debugging looked like. Just look at the inputs and outputs?
Join us tomorrow, October 4, from 9am–12pm at Air Mail newsstand in West Village, NYC.
Keep thinking.
(We're out of thinking caps today, but come back tomorrow for more caps and free coffee—available while supplies last.)