This isn't a question of what I'm not. This is a question of who I could be. ~Carol Danvers~
Hey! I have finished this artwork. Now I can say that this was one of the most hardest works that I have ever done. The amount of details was insane...at least for me and my knowledge.
Today I start a new journey at @UbiReflections as a Junior Technical Artist! I would like to thank everybody that helped me achieve this huge milestone. 😄🎉 @Ubisoft@LifeatUbisoft
The time has come. After many years of work and effort, we release BMX The Game on Early Access, on August 28th.
Wishlist on Steam Early Access: https://t.co/Kbxp0EvG8S
Trailer: https://t.co/o7zGB5hMD5
Website: https://t.co/oUEdKWgYIV
Smol mesh toolset I've been working on. Add parametric modifiers to a stack in 3dsMax-style for simple mesh asset modifications within @UnrealEngine#madewithunreal#UE4#gamedev