I made this multiplayer bomb arena in 1 day with /goal + Claude Fable 5. Crazy. You can play it now at https://t.co/n1MYryA0mI
Real-time multiplayer. Drop bombs, grab powerups, blow up your friends. Rooms for 4/6/8 players, bot opponents, mobile support (a bit rough but it works 🤷♂️), and a sudden-death mode that spirals the walls inward if a round drags on.
- Coded entirely in @claudeai with Fable 5
- All graphics generated with Fable 5, every sprite, the whole UI
- Music generated with Fable 5 too
- The only thing I touched by hand: a few .env files
Built solo, in a day. Blow up your buddies 💣
@jsuchal Na cisto herny stroj by som siel cez hotove zostavy, napr. https://t.co/aUtTmnIPTa . Nedavno rozoberali inych dodavatelov vo videu https://t.co/N2dTZ1805B
I made this multiplayer bomb arena in 1 day with /goal + Claude Fable 5. Crazy. You can play it now at https://t.co/n1MYryA0mI
Real-time multiplayer. Drop bombs, grab powerups, blow up your friends. Rooms for 4/6/8 players, bot opponents, mobile support (a bit rough but it works 🤷♂️), and a sudden-death mode that spirals the walls inward if a round drags on.
- Coded entirely in @claudeai with Fable 5
- All graphics generated with Fable 5, every sprite, the whole UI
- Music generated with Fable 5 too
- The only thing I touched by hand: a few .env files
Built solo, in a day. Blow up your buddies 💣
Wildest part: it had already written a ton of code, then I noticed the whole thing was vanilla JS. So I asked it to rewrite everything in React.
One /goal command and it was done. A full framework migration in a single shot. 💣
How it actually worked:
I brainstormed the game with Claude in the desktop app. Whenever I got excited about something, it wrote me a ready-to-run /goal + prompt command. I pasted that into Claude Code and it built the feature on its own.
So I mostly just talked, got hyped, and pasted commands. 💣
I made this GTA6 clone in 1 day with Claude Fable 5.
Crazy (@GPTA6_Slop_City ). You can play it now at https://t.co/EAQmF5cild
You can run around, drive cars, shoot guns, fly planes and helicopters, run from cops and army. Play with friends, there’s even a real-time multiplayer mode with frag count (press TAB in game)!
- Coded in @claudeai with Fable 5.
- Music made in @Suno (When you sit into a car, it has a radio. Hosts talk about stuff and play 8 different tracks. All are AI related, soundtrack on Spotify)
- 3d models used from @SyntyStudios (all characters, maps, objects, animations, rigs)
- Voiceovers made with @ElevenLabs (People talking in the radio, characters, etc).
- In-game ads by https://t.co/v201ECQvAQ made in @ChatGPTapp
- used SFX pack by https://t.co/8DROk5FkvY
GPTA 6: Slop City... Game Prompted Today, ASAP!!!
Cursor AI agents now send you videos of themselves coding.
Claude Code now lets you control coding sessions from your phone while you take a walk.
The signals that the end of programmers is coming keep piling up.
TIL offering Claude $200 makes it code better.
There's actual research backing this up. Emotional prompts like "I bet you can't solve this" or adding financial stakes improve AI output by ~45%.
Capitalism is so deep in the training data even the AI hustles harder for money.
3 months building Locu taught us something simple:
When we show up and talk about what we're building, people notice. When we go quiet, things slow down.
We're still figuring out how to do this well. Learning as we go.
"Deep work" doesn't mean 4 hours of uninterrupted coding.
Some of my best sessions are 45 minutes. But those 45 minutes have zero distractions, zero Slack, zero notifications.
Duration matters less than depth. A short session with full focus beats a long one with constant interruptions.
We tried building a custom editor like Google Docs years ago. It worked, but dev was painfully slow.
Switched to @tiptap_editor (built on ProseMirror) - way better. A lot comes out of the box, you can basically build Notion with it.
But even after 2-3 years with Tiptap, building editors on the web is still slow. Weird behaviour keeps popping up.
Despite all that, Tiptap is still the best option out there. In @locu_app we built our editor on top of it - for tasks and notes, where you can write whatever you want.
Try it → https://t.co/vSZlCgJmEp
3/ Crazy times when you can spike two completely different technical solutions in hours instead of days.
Building this for https://t.co/CcqatQgZ3G - a focus & productivity tool. Stay tuned for what's next 👀
2/ What made this possible: I used AI to prototype both approaches locally, tested the actual data I could get from each, and iterated fast - without writing a single line of Swift myself.
AppleScript hit a wall almost immediately.
wow, Locu made it to Top 10 Fastest Growing Startups of the Week (+790%)
no funding, no ads. just me, @_kraci and @martinboksa building something we actually wanted to use ourselves
based on TrustMRR data by @marclou 🙏