I promised something cool this week. Time to deliver! 🚀
Meet Three.js Particle Fluids—a WebGPU-based library for simulating fluids, rigid/soft bodies, cloth, and gases.
Live demo 👉🏻 https://t.co/qL2tzSXmFk
Source Code 👉🏻 https://t.co/fD9SpaPNRG
What makes PBFs so special?
Because *everything* is represented as particles, you can have fluids, soft-bodies and cloth in a single scene and they all collide and interact with each other.
This let's you create some really cool effects that are difficult to do with other methods:
- You can squirt water at a cloth and it will push back
- Cloth drapes around objects
- Soft bodies can float or mix into fluids
You can easily tune performance across devices by modifying particle counts.
I spent quite a few hours building and researching this a few months ago but it never really reached a level of quality I was happy with releasing.
Fast-forward to today, I was able to leverage Opus 5.5 to get the library to a more complete state.
Excited to see what people build with this!
Terrain, caustics, breaking glass. One word makes all three.
I didn't write a line of this. I just knew what to ask for.
Play with it: https://t.co/AWUk8iFhL4
GP-6 Astra is blowing my mind. 🤯
Augmented reality Air Traffic Control Sim running on Quest 3.
Real plane and flight physics, haptics, spatial audio, and pilot voices.
@DiPace4 Estoy de acuerdo, ese tipo de declaraciones del presidente son señales de optimismo que al final le juegan en contra. Pero bueno, supongo que es parte de una estrategia. De momento siento que dependemos mucho de los milagros economicos que se van logrando sobre la marcha.