B&T TP9 (98% done in plasticity). I've just started working on high-poly now (dynamesh/polish pass in ZBrush). The magazine will be translucent can't wait to get to the texturing stage🫡
#3d#b3d#blender#plasticity#zbrush
@ArtOfPilgrim There is also a 'UVWarp' modifier that you can use to offset your UVs, for example on duplicate linked objects like screws. This makes sure that every time you repack the UVs for your main screw, the duplicated screws will have the same UVs, but offset.
@imloic87@getPlasticity I found the logo in .svg format and imported it as a .stp file to plasticity with the help of this (amazing) tool: https://t.co/mSQeOhOxIz
@Vityab3d Yes, the polycount of the lowpoly mesh is on the higher side, but since i'm doing it for portfolio i juiced it up. With a little optimization, it could be the star of the binoculars game😉