@Tocelot@speedrun Yes! https://t.co/AIJeAhnU85
I highly recommend trying in on your desktop if possible, if not it works on mobile but on the laptop is where it really shines
Here is the thread: https://t.co/XFsVshbjXt
ETA until this fund is paying people to make games and other art?
The future and what we do with our time is going to radically change and I can’t wait
Some will prolong life with breakthrough medicines, some will discover the most efficient energy and power systems, and creatives will discover entire worlds
We’re committing a portion of Anthropic’s shares to the Anthropic Public Benefit Fund, a new wholly owned entity dedicated entirely to the public benefit.
It will start off with 5% of our shares. For every 50% increase in the company’s value over a set baseline, we can contribute up to an extra 2%, subject to our board’s discretion.
In total, this means that roughly 20% of Anthropic’s shares are committed to the public good. Our co-founders have already pledged to donate 80% of their equity, and around half our employees are donating a portion of their equity as part of a donation matching program we’ve run since our founding.
In the post below, we share more details about our new fund.
https://t.co/XzDntVH0vH
this might be the most beautiful thing I've ever made.
fly a real f-16 in your browser: https://t.co/nFmUUtkbDG
realistic fly-by-wire physics, volumetric clouds you fly straight through, the actual Nellis Airfield. there's even scratches on the glass encasing for the cockpit.
the sound design with synth wave is something you must experience.
Brilliant… say more. Let’s make this together over X. Describe it a bit more and I’ll make the new Sherman5 game mode, send it to you, and we iterate in public?
#buildinpublic
@MeticulAi@threejs@AnthropicAI Fun game. If you think of this as a "race" gamemode, growing up I played a "minigolf" gamemode for marbles built on wood blocks (ie, obstacles, targeted lack of siderails, clever/risky shortcuts, etc.). Seems like a great natural fit.
After months of work, I’m excited to share The Last Reel, my horror game set in Japan and inspired by the black-and-white rubber-hose cartoons of the 1930s.
Behind the playful animation are unsettling places to explore, puzzles to unravel, monsters to escape, and chases that won’t give you much time to think.
Seeing it all come together in this trailer means a lot. I’d love to hear what you think. 🖤
Horror fans and content creators: interested in playing early? DM me about early access.
🎮 Wishlist The Last Reel on Steam! (link in comment below)
@X8540176368387@mikumonk@threejs@AnthropicAI I’d say probably 100-200 worth of Claude Code subscriptions. There are games that require more services and APIs, but this was 100% in code and then getting the free HDRIs online. Too about 3 dats of constant back and forth prompting and overnight Sonnet runs
@mikumonk@threejs@AnthropicAI Dude! I felt like that literally 6 hours ago. I’m still there, we’re all just shoveling - don’t let X warp your perspective and get you down. But I get it, it’s hard
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
The games we've long wanted, which didn't exist because they'd cost several times more to make than they'd earn back, will soon become possible. As will the games developers wanted to build, but couldn't with the resources available. It'll be a new golden age of gaming.
@MertHemedan@threejs@AnthropicAI Honestly, i'm also blown away. I think/hope its because it was something with high fidelity that is a semi-novel idea and honest with where I used AI (mostly everywhere)