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Web3, Crypto, AI and Blockchain are definitely the themes for September.
Our CEO, @micrux, is at the Dubai AI & Web3 Festival this week. And next week, you'll find him at #Token2049Singapore. If you're in the area and fancy catching up, drop him a message.
See you there 👋
Our crew are heading to #Devcom and #Gamescom next week. And we'd love to see you there.
If you're in the area, pop by our stand (courtesy of @servers_com). We're in hall 2.2, A040. Or pop a time in our diary: https://t.co/0TM4WFXCFS
See you next week 👋
We’ve noticed that studios turn to all-in-one solutions for their backend services. But this approach can lead to major issues down the line, like skyrocketing prices or downtime.
But if it’s a problem, why do studios do it?
Find out: https://t.co/A2tBFAkWv5
#GameDev
Fancy a career change?
We’re looking for #Engineers to come aboard, who can setup CI/CD pipelines, work on our microservices, and improve our #infrastructure as code (IAC).
If this sounds like you, or someone you know, then get in touch: https://t.co/cCA3am3i4C
#DevOPsJobs
I don't mind when people are unambitious. It's up to each person to decide that. But it bugs me when the people who aren't ambitious try to bring down those who are.
When people copy you, the best strategy is usually to ignore them. People who copy you are (a) unoriginal and (b) opportunists, and those are both strong predictors of failure. If you wait them out, they'll eventually drop away.
Only a few more days until #Gamescom 2023 👀
Who's heading down this year? Our crew are making their way over, and we'd love to catch up on the latest games and tech.
Pop by our stand (we're in hall 2.2, C041), or pop a time in our calendar: https://t.co/SE70bhz0xD
On June 8, 2021, Chivalry 2 launched!
We're so proud of the reception we received at launch, the incredible positivity we've seen from players enjoying its many post-launch updates - and there's more fantastic maps, weapons + more to come.
Let us know your top Chiv 2 memories!
When @ChivalryGame released on Xbox Game Pass back in October, they had 711% more peak sessions than ever before. And it all went off without a hitch.
Here’s how our automated platform managed to make sure that it all went smoothly: https://t.co/kOoR3BFoGZ
#GameDev#Multiplayer
Before you hit that big red button and launch your game, there's one big question you need to ask yourself: how many #players should we expect? 🤔
Which is a tricky one to figure out and almost impossible to get right. Here's what we know: https://t.co/ed7D4Z80c2
#GameDev
Massive shoutout to the crew at @OddshotGames. Their game, Slapshot: Rebound! just reached 1 million players 🎉
We're thrilled to be working with such a talented team and helping host such an awesome title.
Keep up the excellent work! 👏
https://t.co/OpVTlveHZ0
Nowadays, players almost take for granted being able to join a match with someone on a different console. But for the #developer, it can be a hassle 🤔
So we chatted with Doborog and @Bungie to get their top tips for bringing #crossplay to your #games: https://t.co/EEgey9WYrV
We're excited to announce that we have secured $40M financing, led by @a16z, to create a new AAA game within the EVE Universe utilizing blockchain technology.
Learn more here: https://t.co/IZJlPRcZ0z
Vegas was crazy! Web 2.0 x web 3.0 gaming is here. Met with friends from Tencent, NeoWiz, WeMade, EA, Scopely, Xbox, Xsolla and buddies from @playSHRAPNEL@AzraGames @tryMetaFab @ProjectEluune and more - great vibe! Mega bullish.