A lot of you asked for it, I created a small breakdown, focusing mainly on advanced details (not covering the basics). You can comment on it if you have any more question, hope it will clear it up for some of you!
https://t.co/E4p91qXefw
Cheers!
I posted about this a while ago: sometimes you want to scale a light and adjust its luminosity, bigger light means brighter illumination; sometimes you like the luminosity, but you want to change the softness of the shadows. You need two ways to scale a light.
To everyone looking for a job in the games industry...
Discords:
1) Unreal Slackers / Unreal Dev
2) Brackeys Community
3) Game Dev Network
4) IndieWorldOrder
5) Snappy Gurus
6) Indie Arena
7) Game Dev League
8) Games.IndustryGathering
9) Unity Developer Community
Websites:
In #ue5 you can use Previous Frame Switch node to eliminate streaking for panning textures as well (not just WPO). It works at the vertex level, so this won't work for flow maps, but it's a good way to eliminate annoying streaking that is a side effect of TSR and TAA. #gamedev
Testing GUI for missile bays. In this case simple configuration (first hull with missile bay you will be able to build), single bay, four tubes, two loaders. I can easily imagine 4x6 for dedicated end game missile hulls.
While in dock, you will be able to select ammunition type on per bay basis (as long as it is compatible).
#Precursor #gamedev #pixelart #indiegame
How to make any #houdini noise loopable?
Make two noises with animated offset set up in a way that the offset on first frame of first noise equals the offset of the second noise at the last frame (they should both move in the same direction), example of setup bellow. 🧵1/4
For those getting excited for Black Myth Wukong I wanna take a moment to remind folks the dev is misogynistic piece of work has openly claimed that their game "Needs no female players" among other things.
Creators may want to research before they commit to content.
Link below
Building a brick wall using the UV layout node to pack geometry rather than UVs. UV layout seems to default to packing in size order, so to add variety I use a loop to repeatedly pack in more bricks. #Houdini#ProjectPegasus@sidefx