My holy-shi moment of opus5.
Homeworld Style Space RTS
with OPUS 5 (workflow)
68.6k input, 4.6m output, 837.2m cache read, 13.6m cache write ($632.65)
---
Models: generated,
Asset: none.
Besides minor game play issues, watching model cook this is beyond my imagination.
It's playable now.
The Opus 5 RTS from yesterday, running in your browser.
13 ship classes, procedural hulls, planets, effects.
No image files anywhere in the build. Every pixel generated at load.
$632.65 of Opus 5. MIT.
https://t.co/AUe9LHMTPQ
RTS(RealTimeSlop),technically.
My holy-shi moment of opus5.
Homeworld Style Space RTS
with OPUS 5 (workflow)
68.6k input, 4.6m output, 837.2m cache read, 13.6m cache write ($632.65)
---
Models: generated,
Asset: none.
Besides minor game play issues, watching model cook this is beyond my imagination.
This browser based space themed RTS, is done with ClaudeCode + Opus5, with @threejs,
All models, textures are procedurally,as well as multiple LOD, shader bg, post processing.
Apparently, latest batch of models gain significant understanding about 3D, and 3D on web.
My holy-shi moment of opus5.
Homeworld Style Space RTS
with OPUS 5 (workflow)
68.6k input, 4.6m output, 837.2m cache read, 13.6m cache write ($632.65)
---
Models: generated,
Asset: none.
Besides minor game play issues, watching model cook this is beyond my imagination.
Now playable
Starfall — browser RTS. procedural hulls, planets, effects. MIT.
https://t.co/ht9DPloJBi
https://t.co/45neYVVZlf
First load generates everything — please give it a moment.
Enjoy!