@jdunrrp@JoyReignVr@Meta@MetaVR_Official@MetaforDevs@OnyxLeafMedia This is really great news for me as I’m just entering the industry! Super inspiring to see VR moving this fast. What’s the one feature that made the biggest difference in how natural it felt day to day?
@ShriKaranHanda Before AI, I used to dream of someone I could ask anything, anytime, anywhere and get a right answer. Now I have it, and honestly, learning feels amazing seriously, this have saved my life doing homework back in school!
@Dilmerv Love this so much 🔥
That early grind of pure self-study really is the foundation. Now you’re living the dream building for VR, talking to devs every day, and still diving deeper into XR after hours because the passion is real.
Thanks for sharing the knowledge and the mindset.
@jinha_io@Spatial_io@Apple Coding Spatial on Vision Pro on Amtrak is such a flex. Curious did the motion of the train affect tracking or comfort at all, or was Wi-Fi really the only real bottleneck?
@acyutaharidas Are you guys developing something in spatial computing space?
I've recently steps into this industry and looking for connecting and making good friends!
All, with my recent role change of joining Meta, I’ve made a big update to LearnXR. Initially, I decided not to offer paid courses, but today I’m excited to share that all XR and C# courses are now completely FREE.
All courses 👉 https://t.co/6wzJTDN5u2
💡 If you want to learn C# with Unity or dive into AR/VR development, just sign up for free! 😉
@Dilmerv The fusion of lightweight form factor + actual VR/MR capability is what makes this shift feel different. Curious do you think this will finally push more developers to take spatial computing seriously, or will content still lag behind the hardware?
So cool to see what devs are building with hand-first experiences using Unity and Meta SDKs! 🙌 Add hand support to your existing Quest title or build something new for Meta VR Glasses, using one codebase across multiple devices.
Get started with Unity 6.6 or higher, and check out these great experiences built with these tools!
@BartPyrko@CDPROJEKTRED@CyberpunkGame@thewitcher Congratulations! Feeling super happy for you. I'm actually transitioning from Unreal C++ to Unity C# right now to build gameplay systems and share them publicly. Learning and building in public is such a great way to grow!
Today marks 6 years for me at CD PROJEKT RED. ❤️
Six years of creating worlds, meeting incredible people, making mistakes, learning, and growing along the way.
From Cyberpunk 2077 and Phantom Liberty to The Witcher - it’s been quite a ride.
And somewhere between all of that, life changed too. I started a family, became a husband and a dad, and somehow those six years just flew by.
Still learning, still creating, and still excited about what’s ahead.
Thank you to all my colleagues, and thank you, CD PROJEKT RED. ❤️
Take a look at this WIP footage of destruction mechanics from Troubled Passage, an upcoming Unity-powered RPG by @psergiomr.
The game features an unusual combat system based on mouse swipes: https://t.co/sPimwBMTro
#indiegames#indiedev#indiegamedev#gamedev#madewithunity
The Halo/Activation news has me reminiscing about my time on Halo 5 and Halo infinite. The animation team was top tier both their work and to work with. Sad to see friends loose their jobs.