<model-viewer> v4.0 is out! Release notes: https://t.co/PkhrTvGZoe
We've updated our default tone mapping to Khronos PBR Neutral for vibrant and precise colors. We've also added a headset #AR mode (thanks @alexey_rodionov!) you can try on e.g. #Quest3:
Created this app on @lovable within 2 hours to create and visualise the arts in your space with AR using @threejs and @modelviewer
Used @togethercompute for the image and prompt generation.
https://t.co/oVDFSic8Bh
<model-viewer> v4.0 is out! Release notes: https://t.co/PkhrTvGZoe
We've updated our default tone mapping to Khronos PBR Neutral for vibrant and precise colors. We've also added a headset #AR mode (thanks @alexey_rodionov!) you can try on e.g. #Quest3:
#Manifold v3.0 is out! This is a huge release - we have removed *all* required dependencies.
Our npm package is half the size and twice the speed. Our #SDF LevelSet is much faster and higher quality.
And so much more: https://t.co/abneX686ga
@dehbdebeli@hybridherbst @AVol__ @glTF3D@threejs@donrmccurdy You can start with gltf-transform and such, but to really get the most bang for your buck, the person authoring the glTF in the first place should be looking at how many bytes each texture and mesh costs.
I’ve taken the #threejs water realism to the next level! Now with RGB distortion in the caustics, we get even more realistic, colorful light projections. The water movement has been improved to flow naturally, with optimizations for smoother performance.
Plus, I’ve added a post-processing effect that simulates underwater distortion, complete with a dynamic waterline when the camera is partially submerged. After diving in, watch out for realistic water droplets on the screen!
Stay tuned for the live link coming soon! 🌊💧. You can watch the video with better quality on my YouTube Channel.
#threejsJourney #creativecoding #r3f
Molecular dynamics simulations in mixed reality!
With @labriataphd and @lucien_krapp we’re scaling our multi-user WebXR platform to enable immersive molecular simulations, fully based on web technologies.
Stay tuned, lots of cool stuff coming soon!
@threejs#WebXR#Quest3
@AdamPaigge@alexey_rodionov Check the release notes for our breaking changes - if you need identical colors you'll need to add tone-mapping="aces", but that's probably it - and honestly you may prefer our new default anyway.
I'm so back 😍. Twitter is finally working again in my country. Thank you so much to all of you who supported my work during this time. A special thanks to @bruno_simon, who shared most of my recent work while I was away. God bless you, Bruno🙏🏻
I will celebrate the way I like most: sharing knowledge😊. You can find a new tutorial on my YouTube channel teaching you how to use @Google incredible @modelviewer, another taste of our loved #threejs to speed up your 3D web design.
Hope you like it.
https://t.co/fLN99ojaD3
#threejsJourney #glsl #creativecoding
@hybridherbst @AVol__ @glTF3D@threejs@donrmccurdy Have you shared that GLB anywhere? Would be nice to inspect. We generally get our Pixel GLBs down to 2-3MB, though even that's pretty inefficient - we demonstrated to the team we could compress them to 500KB without visual loss.
Next week at OpenXR Live, hear VR/AR Association Seattle Chapter President, Roberto Haza introduce VRARA, the global organization where XR meets reality.
Full agenda and registration: https://t.co/D43T6nPkYF
#OpenXR#VRARA#XR#VR#AR
You can find the recording below of @EmmettLalish presenting "Making the Most of 3D on the Web with <model-viewer>" with page design tips and examples for @glTF3D.
It was a blast hosting DGG 3D Pipeline Days – sponsored by @thekhronosgroup, co-located with #SIGGRAPH2024. 3D experts from Google, Microsoft, NIVIDIA & more shared their valuable insights and knowledge on scalable 3D Content Pipelines.
🎥The recordings are now available: https://t.co/ThxqGcmpz4
Thanks to all speakers for making this event possible: @neilt3d (The Khronos Group | @nvidia ), @pjcozzi (@CesiumJS), @EmmettLalish (@Google), @bghgary (@Microsoft), Peter Newton (@glossi_io ), Jonathan Beals (Former @Nike), @glzip2023 (@Chat3D_) as well as @ChadwckEr & @mlimper_cg (DGG).
We’re already looking forward to a continuation in 2025.
@glTF3D Cheers to @EmmettLalish for this valuable work on an e-commerce-ready tone-mapper.
I implemented it my experimental rasterizer and it looks terrific on this recent sample asset—any discrepancies in Fresnel are due to me being bad at math :)
Google's @EmmettLalish, mastermind behind @modelviewer , provided an overview of latest advancements of what is most likely the industry's most beloved 3D embed tech nowadays - including updates on PBR neutral tone mapping, ground-anchored skyboxes, and more features that make 3D easy to use for any HTML author.