@philiprosedale We're doing a lot with 3D Tiles + glTF for LOD selection and streaming for massive splats in geospatial context. For example, see https://t.co/DTkSqtTdKI
@thekhronosgroup Great news! Appreciation all the work VRM has done for avatars and in Japan. They were an early adopter of glTF and have built a large community over the years. Great to see this deeper collaboration.
@garrettkjohnson@NASAJPL This is a masterpiece, congrats! If you haven’t already, please consider sharing on the Cesium community forum: https://t.co/zR6Bviy6OM
@jo_chemla@Blender agreed, this would be cool. There is also the open-source Cesium Native library that streams 3D Tiles (used in plugins for Unreal, Unity, Omniverse) and could potentially be integrated. https://t.co/tPq5XQWZEM
@PLANETucker@CesiumJS@BentleySystems@opengeospatial has been a pleasure to take the ride thus far with you, with your endless candor and enthusiasm for the field, and more introductions than I knew what to do with. Let's keep going!
@jo_chemla@Blender all interesting ideas, let us know what else you would like to see. For Blender, at the moment, it is possible to clip out a region of a 3D Tileset and then import as glTF, see https://t.co/IlelZRvMXF
@yiningkarlli@CesiumJS Thanks Karl, really appreciate this. I believe we have 4 generations of cg@penn between Norm, me, @shehzanm, and Janine - and likely two dozen current and Cesium alumni from cg@penn, including past interns and your amazing brother, of course.
@BenjaminBleske @CesiumJS@BentleySystems thanks for asking, part of the appeal of joining Bentley was to be able to do more with open source (especially the Cesium 3D runtime engines) and open standards (especially 3D Tiles and glTF). Everyone is behind this vision.
@Civil3d_Jedi@CesiumJS@BentleySystems@InfraWorks Thanks Juan, we will also be doing more with open standards than ever before so we expect many industry-wide collaborations and integrations to come.
@aras_p@CesiumJS@BentleySystems thanks Aras, what a fun ride so far especially with all of the glTF work and you reviewing our book waaay back when. Much more to come, potentially including Gaussian Splats!
@willeastcott@mpetit@playcanvas it was such a pleasure to chat with you. Much respect and admiration for your journey with 3D on the web for game engines!