Donkey Kong Bananza's NATIVE PC PORT now hits 60 FPS in recent tests, with significantly reduced stuttering. 🍌
Windows, Linux & macOS builds. 💿
https://t.co/9018h5vnhc
🚨 THE LEGEND OF ZELDA: OCARINA OF TIME gets another experimental PC recompilation — with 4K, 240 FPS and FRAME GENERATION! 🗡️🔥
Developer tangerineturtle1 has released NX2navi, a project claiming to recompile a Nintendo Switch 2 build of Ocarina of Time into a native Windows application!
🔥 FEATURES:
✅ Up to 240 FPS — Adjustable frame limits, with 60 FPS as the default!
✅ 4K and 5K rendering — Native widescreen, 21:9 and 32:9 ultrawide support!
✅ DLSS and FSR 3.1 — Upscaling, anti-aliasing and AMD frame generation!
✅ HDR graphics — Native and enhanced HDR display modes!
✅ Modern controls — Keyboard, mouse, remappable gamepads, rumble and gyro!
✅ Automated installer — Builds the game locally from compatible user-supplied files!
🎮 The developer reports playable areas including Kokiri Forest, Kakariko Village, Death Mountain and the Temple of Time.
🆕 v0.5.0 fixes fog, lighting and foliage rendering issues.
⚠️ Early development. Visual bugs and occasional crashes remain, and the claimed Switch 2 source version hasn't been independently verified.
💿 Requires your own compatible game dump.
🛠️ Developed by tangerineturtle1.
⭐ Star the GitHub repository!
🔗https://t.co/jLMcdu0t8c
🌐 Discover more PC ports, recompilations and fan projects:
🔗https://t.co/9gMW2oiuvM
#OcarinaOfTime #Recompilation #PCGaming
Ocarina Recomp v0.2.2 is out
Fixed the crash after the opening cutscene
Better FPS on NVIDIA
Less RAM, no more minute-long freezes
AMD black screen: should be fixed, please test!
Native PC port
https://t.co/sBeXbFpxcf
The Legend of Zelda: Ocarina of Time Remake has TWO native PC ports in development.
Hookshot features ultrawide, 2× Frame Generation, Vulkan and nearly 60 FPS on an RTX 4060 Ti.
Ocarina Recomp also has a playable build.
https://t.co/afdeuIGAGp
ocarina-recomp
Ocarina of Time running natively on Windows, no emulator. Built on your PC from your own copy. No game files included.
https://t.co/b4aRMPkX2S
🚨 ZELDA: OCARINA OF TIME RECOMP FOR WINDOWS! 🔥🎮
Developer Miojo (@MiojO_GG) just showcased the FIRST Windows build of Ocarina Recomp! 🤯
✅ Native Windows build
✅ Enhanced graphics showcased
✅ Experimental v0.1.2 release
✅ Gameplay footage revealed!
🔥 Another exciting development for the Zelda recompilation scene!
⚠️ Experimental build. Requires your own game files.
🔗 Download:
https://t.co/3b9GuByDS9
#Zelda #OcarinaOfTime #Nintendo #PCGaming #Recomp
Corrigi a tela preta ao entrar no jogo no meu fork do nxnative (Zelda OoT no Mac). Os ajustes de memória já vêm no app. Já montou? git pull e monte de novo.
https://t.co/lQlR54Nkuy
Valeu @dindingbr por mandar os logs, foi o que mostrou o problema.
Lancei meu fork do nxnative para jogar Zelda: Ocarina of Time (Switch 2) nativo no macOS, com guia em português. Vou atualizar com frequência.
I released my nxnative fork to play Zelda: Ocarina of Time (Switch 2) natively on macOS. Updating it often.
https://t.co/lQlR54Nkuy
Donkey Kong Bananza at ~120 fps on a mid-range pc (ryzen 7 5700x + rtx 4060 ti), nothing high-end
Anka is out: my performance-focused Switch 2 emulator. dynamic 40-60 fps at correct game speed + FSR3 frame gen up to ~120 on high refresh screens
download link below 👇
🚨 NINTENDO SWITCH 2 EMULATION ON PS5! 🔥🎮
EdGlantine-PS5 v00.067.000 RELEASED! 🚀
✅ PS5 hardware video decoding improvements
✅ H.264, VP9 & AV1 video fixes
✅ Mario Kart World GPU/memory fixes
✅ Shader & rendering improvements
✅ Zelda OoT menu running at 50–58 FPS in testing!
✅ More fixes ported from Lichii!
⚠️ Experimental! Mario Kart World still has memory issues. No broad compatibility confirmed.
🔗 https://t.co/9KcZyvvKgU
#PS5 #PS5Jailbreak #NintendoSwitch2 #Homebrew
NX2Apple v1.2.2 is out now! 🚀
🪟 Official Windows x64 Release: Same sleek UI as Mac, bundles all dependencies except Metal Toolchain with a 1-click setup wizard & in-app self-update
🗡️ Ocarina of Time & Kirby Air Riders: Playable at 60 fps on Mac (-4 GB RAM on external drives)
🏎️ Rust nxbuild (0.5.1): Rebuilt in Rust for ~50% faster end-to-end builds (enable Experimental Builder in Settings)
⚙️ No-Rebuild iOS Updates: Each game framework now carries its own engine host—installed v1.2+ games keep working across updates
📫 iOS Virtual Memory: File-backed guest memory breaks past physical RAM limits so heavy games stop crashing
🎮 Split Joy-Con on Mac: Use one pair as two sideways controllers with full rumble & 6-axis gyro
📱 iPhone Duo Tabletop: Half screen for the game, half screen for touch controls
🔧 Fixes:
• Single-file shader image (.img) fixes sideloading failures caused by 65,535+ file limits
• Restored CPU BC texture decoding on A15 / A16 devices
• Fixed Windows non-ASCII / Chinese path shader builds, 32+ core CPU caps & UI layout
• Added Switch 2 language picker & fallback 16:9 cover art
💡 Tip: iOS games built on v1.2 or later won't need forced rebuilds on future updates (older builds without an embedded host still need one last rebuild).
https://t.co/GGyjn2tOAc
nxnative: OoT Remake on Mac
• Per a new commit, the Switch 2 OoT Remake plays at about 59 fps in Kokiri Forest
• The project says you need dumps of games you own
Source: https://t.co/geQU2LwPTF
#NintendoSwitch2#Switch2#OcarinaOfTime#Mac
Foi criado um git chamado 'Which Forks?', nele é dito qual o melhor fork de emulador de Switch 2 usar dependendo da sua configuração.
Pode ser útil pra vc!