Many of you don't know this, but I also make music under the name eveneyes. Check out my latest EP if you like EDM/Electronic music ♥♥ Here's the links!
Spotify: https://t.co/6kIzEr5CtT
Youtube: https://t.co/dH5Fnp98Tk
Apple Music: https://t.co/GCp932AaND
Blender Studio is bringing more snow and outdoor adventures to you - this time in the form of a game! Join us on this new, exciting adventure. ☃️
#b3d#BlenderStudio#DogWalk#interactive#videogame#godot
https://t.co/nws46zLhUn
This is a timelapse of the 3D Gradient Texturing process.
This time, I focused on texturing each UV section of the color gradient column separately for each corresponding part of the model's color 🎨
#wip#3dArt#timelapse#speedmodeling
https://t.co/VLcQF0Mtry
Thank you @Sr_Jueves3D for sharing your Gradient Texturing method! It's so insanely good that I had to make a Blender tutorial to share it 😁 Cheers!
https://t.co/kQeVmIZl08
#b3d
"Play Tools" Is my first person Blender addon. It expands first person animation with movement controls, physics objects, and is growing to include switches to toggle on and off lights and open/close doors.
Patreon has beta (updated nightly). Full release is coming!
Proceduralism in CG: Set rules for computer to follow. Artist rules.
Generative: Ask a computer "pretty please" and see if it has data to listen or not. Data rules.
Oh, and if the data is there, it's likely stolen.
Rule your tools; don't let them rule you.