Here's our new SSGI asset with a focus on highly responsive and accurate denoising, using ReSTIR ray validation. Both HDRP and URP are supported.
It’s currently in Beta, but already available (along with our other assets!) on our Patreon: https://t.co/fSqjgZpwGf
#gamedev #indiedev #unity3d #raytracing
Crocotile 3d (v2.5.4) has been released!
🐊 https://t.co/TiZNOUcg9T
This update brings various qol improvements as well as bug fixes, some related to animation and reparenting. Check the changelog for full details!
#lowpoly#pixelart#indiedev#gamedev
Environment Artist @labarile_enrico breaks down his stylized Truck scene. In this article, he talks about storytelling, planning, references, asset creation & modelling, texturing of the truck & landscapes, cliff sculpting, foliage, lighting & cinematics.
https://t.co/bAJwZJh9SW
Create a liquid smearing effect by repeating a texture sample using a loop (expensive) and pinching it with a step function; Notice how the sample is being repeated with an offset while brighter areas remain longer #realtimeVFX#UnrealEngine#gamedev
You can create a handy custom decal UVs shader using the WorldPositionBehindTranslucency nod, It works with custom meshes just as well as with particle system sprites.
#realtimeVFX#UnrealEngine#gamedev#VFX#UE5