We've decided to shelve our RPG project to work on releasing a full version of our Game Jam submission. We'd love to get some more feedback on our prototype so we can make the game even better!
https://t.co/61vFbBqK6s
안녕하세요, 봉지냥입니다.
어려운 삶에도 게임 제작을 서둘러 이어가고 싶은 마음이 큽니다. 아직 해낼 수 있고 하고 싶다는 것 또한 스스로에게 보여��고 싶습니다.
제 프로젝트의 한걸음을 지켜보고 싶으시다면 텀블벅 <범람하는 별 크로니클>에 후원해주세요. 감사합니다.
https://t.co/N7T8Ex28eR
This would be an almost final look for my #PirateJam game I will add a simple enemy spawner and submit it on https://t.co/djbRHJ0CNp tomorrow morning Then spend the rest of the hours on my GDD
A basic enemy AI, an indicator for damages The past couple days have been a bit slow but I guess my #PirateJam game is still slowly getting polished..?
Tomorrow I'm taking a day off to hang out with my sister so I hope it will be a refresher
My #PirateJam progress so far!
I created the 8-direction movement + dash, a basic attack and a parry mechanism. I also created the damage and death animation for the enemy and the player! So far so good!!😆
The 15th #PirateJam theme has been announced!
The community has chosen Shadows and Alchemy.
Good luck to everyone and I hope you have a great time!
https://t.co/9JAcHwWSXR
Introducing Asemulator!
An @aseprite extension for previewing, testing and sharing your characters' animated sprites in context.
#asemulator
[More info in the thread below]