@TheSeriesFeed I did, one I love: Carmela tells Tony his crew only laughs at his jokes because he's the boss. Later, at a poker game, Tony tells a terrible joke and watches everyone laugh - except Feech. He uses Carmela's insight to identify someone who doesn't respect his authority.
@giancar73012035 I don’t know about the others. I’m sad the game I loved is changing into something else but I found a replacement in Tarkov. Wishing them the best but missing season 1.
@personalhimbo And why the coordinated comms push only now? This is a product we all paid for. I can sympathize with individual people and still hold Bungie accountable as a business. The game is failing hard, the original design is being abandoned, and there has been very little accountability
@personalhimbo PvPvE players never asked for a tdm mode, all actions taken are driving the game away from the original design we signed up for. No win-win here.
@asalisbury And just to be clear: I'm addressing Bungie through you, not you personally. I loved this game and respect the work people put into it, but some things need to be said.
@asalisbury Communication works both ways. Silently listening while everyone else talks is eavesdropping. You already have AI doing that in voice chat, and people don't tend to trust eavesdroppers. Probably best not to make it the community strategy too.
@wahnman I'd rather have early communication. I'm not responsible for how Bungie plans its development, but when they make external commitments, they should communicate risks early - not wait until 8 days before the scheduled release.
@EliasToufexis I have 338 hours in. Friend I got the copy for dropped it after 6 hours, out of the other two one dropped after 3 the other refunded. Out of the 27 people I met over random fill in game and formed a discord with - nobody is left playing.
@PaulTassi Hey Paul, I know you face a lot of hate. For every vocal annoyed person, there are many that are simply following and appreciating the objective reporting. Keep up the good work.
@PaulTassi Even though all those 3 friends had stable, experienced squads to queue with they bounced off the game below 10h mark and one even refunded. While people on the discord server that we formed hardly ever were below 100 hours.
@PaulTassi It's incredible how hard it was to retain people. I met 27 people in-game in random fill and we created a server. Out of that group, I think maybe one more person still plays. Out of personal friends I gifted a copy to one, and convinced two to try.