For the people interested by the @threejs ligthweight brush stroke shader and overal animation I posted yesterday, here's a complete breakdown.
Still fully made with Fable 5.2 @claudeai
(Yes you can also create these easily)
The brush shader took lots of iteration but conceptually it's applying brush strokes on different passes with variation in size, color, shape, and blending and speed of painting. Then for the actual experience I wanted something dynamic, wide angle and rhythmic.
The key I think is to create tons of customization options to make it your own.
I've posted a small breakdown here https://t.co/lTRDeJFTMl
For the people interested by the @threejs ligthweight brush stroke shader and overal animation I posted yesterday, here's a complete breakdown.
Still fully made with Fable 5.2 @claudeai
(Yes you can also create these easily)
Been playing non stop with Fable 5.2 since it's release and I can say no other model has blown my mind like this one : Here, juggle in rythm in the stylized streets of paris. (Best with sound, link to try below)
This is fully customizable @threejs animation I created, with an awesome brush stroke shader. The only image in this build is the texture for the player. So many potential for animation with this workflow.
For the people interested by the @threejs ligthweight brush stroke shader and overal animation I posted yesterday, here's a complete breakdown.
Still fully made with Fable 5.2 @claudeai
(Yes you can also create these easily)
Sincitium is finally here.
We are pleased to present our latest piece: a concept trailer created specifically for the @runwayml Big Pitch Contest. For this project, we wanted to explore a completely different aesthetic from our usual studio style, and this film is the result of that experimentation.
We hope you enjoy it as much as we enjoyed the creative process.
Produced by: Contanimation
Directed by: Javier De La Chica and Guillermo Miranda Art Direction: Javier De La Chica
Editing: Guillermo Miranda
Voices: Juan Rabadán
#runwaybigpitchcontest
Final day of @levelsio 's #vibejam ! Thanks to Levels & team for organizing what was such a fun journey.
Thoughts & inspiration below, but here's a short part about my game first:
Crit The Beat, the Guitar Hero like rhythm game I built, is live with 9 tracks, 27 songs & 2 bosses! Couldn't complete the roguelike version of it because I had to focus on work and kids too much during the last week, but vibe coding it was a blast. I know it's kind of a niche genre, but there are some beginner friendly tracks. You can give it a try, check the teaser below!
Here are some thoughts:
I'm a 37yr old freelance creative director in advertising, specializing in AI, gaming, XR and innovative mediums overall with some of the coolest brands in the world.
I love my job and I'm amazed by what AI is bringing to the creative table. Some people are afraid of creativity being replaced, but what I see is creativity being multiplied by using AI as a tool.
I'm just blown away by what's feasible right now. The 17yr old me would have been doing this nonstop for months. Anyone curious can literally create their dream game or app. There's no point in history where someone could produce this amount of creative work in such a short time. I'm very curious where all of this is headed, but I'm convinced some of the best pieces of entertainment of all time will emerge from this.
I could/should have been more active on social, but this is ironically the hardest part for me. I've been lurking a lot though.
It was a pleasure seeing awesome projects being built from the ground up.
Can't wait to see which games @levelsio@s13k_@timsoret & @NicolaManzini will pick but the competition is fierce.
Here's the final stack used for the game:
Dev - @cursor_ai with Claude 4.5/4.6, game in @threejs
2D - @magnific with Nano Banana 2 & Seedance 2
3D - @tripoai - for the 3D models, amazing tool
Music - @suno - helped create and sync songs with amazing BPM precision
Here's a list of people working on things I found extremely cool 👇
@DannyLimanseta 's Tiny Skies is just lovely, true indie game feel. Been following your progress since last year and everything is just wholesome.
@underpaid_mom 's Wen Ware just hit the perfect viral spot and is the best illustration of "if it's a good idea just build it and it'll work"
@leocooout Capybara game is so fun and polished in such a short time, crazy taxi x goat simulator vibe, love it.
@denisbondare HALADANE-4 is brilliant, the vibe for an horror ASCII is through the roof and I loved reading his takes on the project
@andreeliasdev Visual progress on his game has been stunning too, imagine the possibilities with more time.
@NicolasZu 's Zombie game looks awesome too, not a Vibejam submission but really shows us how far vibe coding a game can go, looking forward to the release
@dvassallo and his son created one of the most viral game of the jam: Full send, and it's super fun to play
And finally @chongdashu who has been an amazing source of tips and knowledge
Congratz to everyone, i'll definitely keep building after the Jam, I have so many ideas I want to push.