"Er is een Europees wetsvoorstel dat overheidssoftware op elke telefoon wil zetten om zo gegevens te scannen op illegaal materiaal. De politie wil dus niet alleen je data achteraf kunnen bekijken, ze wil ook al vooraf kunnen controleren." https://t.co/b9iHcWTpqg via @tijd
Ever heard of Blippi?
He’s a YouTube character who:
• Netted 14.5+ BILLION views
• Sold his brand in a $120M deal in 2020
I had NO idea how meticulously this brand was crafted.. Here’s how it all happened:
2022 Nobel physics prize winner trashes climate narrative again:
1. Models ignore clouds... 'simply bad science.'
2. CO2 a 'beneficial gas... not at all significant in controlling climate.'
3. Efforts to cut emissions 'should be stopped immediately.'
https://t.co/cha0UE0PyT
John @romero , id Software co-founder and designer of DOOM on what allowed them to relentlessly ship: "In 1991, we made 13 games. A game took us two months, but we would make two games at a time."
He said it came down to three things:
- A small, experienced, and cohesive team
- Focus,
- The ability to anticipate workload and relentless cut of features to stick to the deadline
No distractions:
"There was no internet back then. No one had cell phones. There was complete and total focus because our phone never rang. There was a phone on the wall and that thing never rang. No interruptions. Nobody’s coming to the house and knocking on the door in interrupting our thoughts. We could just focus for 12 hours a day at least, and just code, design, you name it, constantly."
"It was not just the experience that we had, but it was also the focus that we had. We were just so happy to be able to make games all day long as a job, which is really just like the luckiest position ever."
Small elite team:
"Each one of us four had 10 years of game development experience. Like all the time. We’d already made dozens of games each. John @ID_AA_Carmack , of course, coded since he was a kid. I coded since I was 11. We’d been making games for 10 years and we’d made was dozens each."
Scoping and killing your darlings:
"We saw what we could do together, we scoped together how big those games should be, and we had to deliver within two months. We had to know how good every one of us is, how fast we can all work, and then scope a game to that limitation.
Scoping is defining exactly what that game should be and not adding to it, subtracting from it most likely if you’re going to try and get it done. This is the amount of time that I have, this is probably the kind of game that we can make and how big we can make it. And as you get closer and closer to that deadline, you start cutting things away that you don’t need to hit that deadline.
We could scope our games down really, really well. We knew what to cut when it was time to start cutting stuff if we’re getting closer to our deadline."
@Telenet jullie hebben in het nieuwe design GEEN BEWAARKNOP staat op de Expertinstellingen pagina van https://t.co/9hDGsQJqn5… Ik kan de instellingen wel aanpassen maar niet opslaan. Hebben jullie hier een alternatief voor? Zeer vervelend!!
“The culture you have in your organization is the sum of all the wanted behaviors that you celebrate, minus all the unwanted behaviors that you tolerate.”
— Danny Meyer (@dhmeyer)
Listen to my interview with Danny Meyer: https://t.co/WH16i9Fv7q