A -> B -> C -> D.
Ellipse, Noise, Colour/Distortion, Vertex Caustics.
This shader has so many properties, I figured it would be a useful feature to introduce filtering options that only show which variables are the same or only the ones that are different when multiple materials are selected.
Especially useful for figuring out how to get similar results from the included basic templates/examples.
Check out this upcoming beat 'em up game from solo indie developer @Fajrul97, inspired by action films like The Raid and set in Indonesia.
Details: https://t.co/zxqsIlcddc
#games#videogames#indiegames#UnrealEngine5
The reception of the first two chapters of the 'Shader and Procedural Images for Technical Art' book has been amazing and It's all thanks to you, so thank you so much, everyone! 🎉
For now, we'll keep working on the book, https://t.co/7dw89Q83Jv
#GodotEngine#unity3d#gamedev #proceduralart #indiedev
Did you know you can visualize math equations by building tools in #unity3d ? If you are a Technical Artist, the Visualizing Equations can help you! Take a look at it here >
⭐️https://t.co/3e2EDOmbm3
#ProceduralArt#b3d#gamedevs#screenshotsaturday
Sharing numbers that mean nothing to anybody and then asking for people to clap 🫣
It’s days like today I’m proud to say I don’t use a single Adobe product and I bring in a healthy living as a creative professional. ABCs of my success: Affinity, Blender, Cycles, DaVinci.