Be Antropic: announced the agent skills open standard
Also Antropic: doesn't implement its own standard into Claude Code ¯\_(ツ)_/¯
https://t.co/r2WYGISUjI
#claude
Found a neat CSS trick to automatically swap between black or white text based on any arbitrary background color!
With relative color syntax, you can use calc to adjust the text color depending if the background is above or below 50% lightness in the LCH color space.
#Godot protip: utilise 'Features' in game exports for custom builds (e.g. demos)
I use them to remove unwanted doors/teleports from my game so players cannot enter areas that are not ready yet.
Adding details to a surface makes a hard surface object looks more interesting. But it’s often a lot of work to integrate objects that are added using boolean techniques with retopology. This technique is a bit of a hack that avoids retopology. #blender#b3d
Made a list of all tutorial posts I've made!
Currently 119 posts, Unity, 3D Modelling, Shaders, Gradient Textures, and Colors :D
https://t.co/Vwa6yPeduL
today's optimization snacc:
dynamic bounding box cropping in the vertex shader to reduce fill rate while still using the same quad mesh to allow for GPU instancing~ ✨
👩🚀 Introducing 𝗪𝗠𝗥:
The tiny all-in-one development tool for modern web apps.
Everything you need to build a fast Preact site, from dev to prod.
🦄 TSX, HMR, CSS Modules, etc
🦦 use npm modules without installing
📦 one 2mb file, no dependencies
→ https://t.co/B9738JEgsY
JavaScript tip for today:
If you want to spot your console.logs, add some flair to them!
Just add `%c` to specify places where your styles will be applied, and define the CSS rules as additional parameters.
You can set more than one style per message! 🎨
Ok, I'm seriously so excited by #TypeScript 4.1!
(released today!)
I mean come on: you can now e.g. type all 80 color variations from @TailwindCSS in like.. no time: