@ArturSmiarowski Have you played Children of Morta yet? I think what they did with interesting storytelling in a roguelike game’s replayability is worth a case study
"A Simulation with a View"
My talk at @roguelike_con on strategies taken in Chroniqueur/Divine Affaire to surface simulated events to players and hopefully make them meaningful.
https://t.co/r4oGToxP7Q
Woman, Life, Freedom: The Game Jam! is a solidarity event for women protesting their rights. As a group of video game developers, we want to use our media to be their voice!
For more info, visit: https://t.co/XZBMAkGjcA
While you're waiting for news about Tale of Ronin, we'd like to break the silence and share this brand new poster with you.
The team is hard at work and more will be shared soon.
Steam wishlist here:
https://t.co/ydlJxUV8bQ
#samurai#ronin#indiegame
I ordered Game Engine Architecture of @jqgregory from Amazon to study more on the subject.
Apparently someone stole the box in our building’s mailroom.
While I’m extremely bummed, at least I hope that a thief might potentially turn into a game engine programmer.
#gamedev
After playing with an async function, I realized that it's very possible that it might permanently set the Project's Time Scale to something other than 1f and it'd break every start.
If it happens, "Edit -> Project Settings -> Time -> Time Scale".
#unity#unitytips#gamedev
Your product is continuously encountering mass buyers to maintain the ongoing state of production. Still, only numbers to your eyes, isn't it?
#indiedevs#unity2d#Simulation#gamedev