Hi #PortfolioDay I'm Jordan, a French freelance 3D artist ! I focus my work on stylized environment, but i like all kind of productions ! Currently looking for a job in a studio !
Hello! I'm open to work as a 3D Character Artist :>
Would love to chat & connect about any potential opportunities with cool people 👯♀️
Thank you! ☺️
Finally was able to wrap up an Artstation post going through some work I did on The Knightling ✨
If you want to see some breakdowns follow the link🌱
https://t.co/I9HunyOLvl
Hi guys,
My contract ended and am now looking for work.
I am a concept designer with more than 10 years of experience in stylized concept and production art within the entertainment industry. I especially love creature and character design but love worldbuilding as well.
Hello, I was one of those affected by the layoff at TNM this past Thursday. If you or anyone you know of any openings or would just want to connect please DM me or comment below. I appreciate your help.
https://t.co/0fZ12Zb3fF
Sam Ailura spoke about the workflow behind the Cabin in the Woods project, explaining how she modeled each piece individually to assemble them, how she sculpted stylized props for the first time, and detailing how she managed to make the trees look fluffy and cute.
“The prop modeling was my favorite part cause I felt more comfortable, as I already had experience in making assets. Though I had never done hand-painted textures before in Substance 3D Painter, it felt very natural for me. I respected the flow of the sculpting that I did in ZBrush and followed the lines of the woods and carvings to add more details in the texturing. I had never sculpted stylized stuff before either, but it was very cool and chilling.
I could sculpt woods for hours and hours non-stop; it is so fun to see the sculpt gaining form and telling a story with shapes, deformities, and scratches. After the sculpting and texturing, I retopologized in Blender, and some UVs were made with the help of RizomUV, cause it's easier to open them and see where it is stretching or deforming.”
Read the interview: https://t.co/0XbVXz30Nb
Hello!
Here is the second part of screenshots and videos for the new Witchfire map. I had a chance to work on foliage, fog/lighting and some interactive water systems.
More on ArtStation: https://t.co/k1GoV2LqLw
#UE4#indiedev
🎮Project Complete!
Cozy Nook is finally finished! ✨
It has been a really fun journey, from blocking out the scene to modeling, texturing, and bringing everything together.
The full project is now live on ArtStation 👇
I'd love to hear what you think!