Thrilled to announce that the recipient of this year’s Critics’ Choice Award is… Big Walk! 📣 If you haven’t played this one, you’re missing out. Big congratulations to @house_house_!
#GoldenJoystickAwards presented by @PotNoodle
My parents sat me down today saying they have some serious news to share. They apparently are going to have another child. I was in total shock and asked why. They told me that I simply didn’t age that well and was in need of a remake to appeal to modern audiences. Heartbreaking.
@brainage19 Every time you send a message to Claude, they drain an inch of water from the Great Lakes and send a firing squad to execute 72 polar bears
I think it's insane that people are using the "0.1% dog poop" argument in reference to the Big Walk while having 100k+ posts on Twitter.
Like, this app is at least 60% dog poop and also builds the dog poop factory. You are shoveling your face with dog poop every single day. Why
The dog poop argument will forever be evergreen when it comes to dealing with AI cattle. They would genuinely eat food that has dog poop in it just because only a small portion of it has it
-99.9% of your game is made by human hands
-your game is having bad performance issues
-attempt to get help from a unity engineer, get told its impossible to fix
-use a AI chatbot's suggestion as a last resort, it works
-now youre the antichrist
ya'll are stupid for hating this
@ryujiiis the Big Walk didn’t even use AI to debug their own code, it was a change in Unity’s Universal Render Pipeline (which is already largely AI written)
@Lina_Hoshino Basically, if a feature is large enough that getting a human to do it would get them in the credits of the game, Claude should be in the credits of the game.
You wouldn’t put a random guy on StackOverflow who helped answer questions about a bug in the credits, though.
@Lina_Hoshino I agree, if Claude made an entire feature for you then that should require disclosure.
With that said I think people dogging on the Big Walk devs due to a 10 line fix in Unity’s URP are being ridiculous. It’s not like Unity’s codebase doesn’t already have a bunch of LLM code.
@LM000N@5ro4 Eating meat, in most circumstances, is bad for the environment. I'm not Vegan. I like eating meat. We all do things that are harmful to some extent, and that's okay because we're all human. It's not hypocritical to acknowledge this.
@LM000N@5ro4 Also, "No one should do X" is a whole new sentence. My personal morality is somewhat utilitarian. If the good outweighs the bad for you, then do it.
Commercial flight is bad for the environment, but if you want to travel more than you care about the environment, you should do it
@LM000N@5ro4 Another example:
"Smoking is bad. But I still do it, because it's hard to quit." Is this a hypocritical statement? No. What would be hypocritical is if this person now criticizes other people's moral character for smoking, even though they do it themselves.
@LM000N@5ro4 Hypocrisy per Meriam Webster involves "a feigning to be what one is not or to believe what one does not."
If you are not claiming to be completely morally virtuous yourself and you don't hold anyone else to a higher standard, you're not being hypocritical.
@arrowtongue@AntonHand Exactly, much of Unity's codebase is already written by LLMs. So people are essentially getting mad at the devs for using an LLM to fix the engine's LLM-written code, which anyone who's tried to manually review a Claude commit knows is not always easy to understand
@arrowtongue@AntonHand They asked the Unity devs if they could fix it and the Unity devs said it was impossible, so they asked a chatbot to do it and then modified the URP based on its suggestion. Would have been unbelievably laborious otherwise.
@arrowtongue@AntonHand It's because it wasn't really a "bug" in the game's code itself, which they wrote, but a limitation in Unity's Universal Render Pipeline. Which is like 50000+ lines of code, none of it written by the Big Walk devs. Good luck combing through that manually to find what you need.