Hello Mrs. Owens,
You told millions of people that Tyler Robinson "wasn't even there." That you felt "confident stating that Tyler Robinson did not kill murder Charlie Kirk."
He was on camera. Prone on the Losi rooftop at 12:22. Shot at 12:23:28. DNA on the screwdriver at 30 quintillion to one. DNA on the rifle at 1.7 octillion to one. He told his family what he did. His parents helped him surrender. He texted his roommate: "I am, I'm sorry." He engraved "Hey Fascist! Catch!" on the ammunition a month before he used it.
You said police "didn't even question" Lance Twiggs. He was interviewed twice. FBI the morning after. Joint state-federal team seven months later. His own attorney. Voluntary phone surrender. You laughed when you said it.
You told Shawn Ryan a shaped charge killed Charlie. That PETN was in his microphone. The medical examiner says gunshot wound. Bullet fragments were recovered from his body. A .30-06 Mauser with Robinson's DNA was found in the woods. Neither side — not prosecution, not defense — has mentioned explosives. Not once in four days.
You said the shot came from below. The Losi building is above the amphitheater.
You called Erika Kirk a "clinical psychopath" to an audience of millions. You said the assassination was "an occult ritual." You said Charlie was "sitting in a pentagram." You told people Israel killed him because he refused Netanyahu.
You made over a hundred episodes. You built a franchise on a dead man's name.
And the hardest fact of all: Tyler Robinson's own defense lawyers — the people whose entire career is on the line to get him acquitted — have refused to make a single one of your arguments. Not one. They're challenging DNA methodology. They are doing their jobs. You were doing something else entirely.
Charlie Kirk changed my life. He platformed my work when nobody knew who I was. He had my back when I was doxxed. I was the ten-thousandth most important person in his world and I will never be able to repay him.
So I did what I know how to do. I read every transcript. I watched every hour of testimony. I cataloged your claims and I held them up against what was said under oath.
Every single one failed.
I don't know why you did this. I'm not going to speculate on your motives, because that would make me exactly the kind of analyst I've spent my career refusing to be. But I know what you did. You told people confident lies about a dead man's murder, and millions of them believed you, and some of them turned that belief into threats against his widow.
The trial continues. And every day of sworn testimony is another day your words get tested against reality... under oath, on the record, where it counts.
I'll be here for all of it... because just as Charlie defended me, I will do what little I can to defend his legacy and @TPUSA and @MrsErikaKirk from evil.
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As construction on the largest private investment in state history moves ahead in Central New York, we're helping build the future of American memory manufacturing. https://t.co/f0D5BIdu2p
@NilNil45882961@Endo_kun@EsfandTV Yeah you're smoking some good stuff there. The reason it was on maintenance mode is because 2weeks wasn't there to work on the product and the focus was on GW2.
Nice roleplay though.
I can tell you're genuine in the way you're responding, so I'd like to offer a level headed response.
Under the civilian Tactical Emergency Casualty Care doctrine, tactical casualty protocols explicitly require communication with leadership throughout treatment and evacuation. This is absolutely normal. You can read more about it here: https://t.co/W6XjXn9K1T
The way it works is that Charlie’s detail had to evacuate him, maintain security, coordinate the hospital and relay information about an unresolved assassination. Ben was another high-profile potential target and so was Tim, so his security detail obviously needed to know what was happening.
Everyone is talking about the digital-physical-split percentages. So we will too!
The TL;DR: Most of what has been parroted about consumer preference is wildly exaggerated at best, or a mix of a bad faith campaign and severe negligence at worst.
Sony has announced the death of physical media because of "changing consumer trends". Most of us can already smell the bullshit it in this fake excuse. It is when we take a closer look that we discover just how much of a lie that statement really is.
Let's start by scrutinizing the most repeated number lately: 85 % of sales are digital.
This number exists. But in what context?
It comes from the Fiscal Year Q4 report for 2025. ONLY IN THIS QUARTER did we get this number. The overall percentage for the entire year 2025 is "only" 78 %.
Still sounds bad. Where is the lie, then?
It comes with what both sides include. The digital part also accounts for digital-only games. AKA products which didn't give a choice to the customer. You could either add to the digital tally or not play these games at all. This alone should show you how they use statistics to deceive the public.
But we are not done.
If you look at honest comparisons, like those we got through the infamous Insomniac leaks in 2022, or certain market reports from the UK more recently, you will find games that even sell predominantly physical. Many of which are Sony's own first party titles. So their games sell more physical copies, but they still dare to use consumer preference as the excuse.
Not convinced?
Let's look at the even broader picture. Researching online we can find an infographic illustrating the development of the physical-digital split over the years. Admittedly, there is a constant decline for the physical share. Abysmal even in the years up to 2020. HOWEVER, in recent years the year on year decline has slowed down and has almost reached a stable plateau.
Oh, and have we mentioned that the vaaaaaaast majority of all players own a console that can read discs? 82 % is the number floating around online. We take a page out of Sony's book and just run with it for now. Only, let's add that even the other 18 % might not be digital-only die-hards. After all, there were times when both the disc console and the detachable disc drive were sold out at some point.
What would you say does that show about consumer preference?
Less than 18 % actually prefer digital.
Just with a little research we have come from "85 % prefer digital" to "less than a fifth of the customer base actually does".
So why does Sony push for a change? You know by now. Money!
Multiple areas they benefit in in an all-digital future:
1) Margins for digital games are simply better. The save the entire overhead for physical production, logistics, customer service/returns, retailer cuts, etc.
2) This is the big one: The death of the second hand market. Or at least they think that's beneficial, if they ignore the facts that second hand buyers can also contribute to digital revenue, and they help with discoverability/word of mouth advertising. We wouldn't be surprised if this comes back to haunt Sony.
3) Pricing monopoly: They set the prices. They decide discounts. They decide the number of sales that happen, if any.
The key word is REVENUE!
Because that is another great opportunity to play with alarming numbers. The revenue percentage split between digital and physical makes the gap look even wider, of course. Despite selling almost 70 million physical copies, that area generated relatively low revenue. It accounts for only a little over 10 % of the revenue generated by game sales.
That's the moment when "reliable" analysts and "quality" media could formulate headlines like "Physical media is dying - Makes up only 10 %". But that's not alarmist enough. They can do one "better".
You might ask, "But DoesItPlay?, why do I see people claim that the gaming space is over 95 % digital?"
Let's reveal the most evil trick of them all, shall we?
Let's take a look at that FY 2025 report again. The overall category is called "Game Software". In here (and subsequently in the blogs of the anti-physical crowd) the biggest lie materializes. "Game Software" does not only include digital and physical game sales. It also accounts for ANY TYPE OF ADDITIONAL CONTENT (expansions, in-game currency, microtransactions of all sorts) and "Other Software", which is not even specified as to what that could be exactly. If we now lump all of this together and check the percentage of physical game revenue, we land at roughly 4,7 %.
This, ladies and gentlemen, is the single biggest gaslighting this industry has pulled on you when it comes to lying about consumer preference.
It was never about consumer preference. It was about maximizing profits and control over what should be rightfully yours after a purchase.
It's not Islamophobia to notice that a man who wants to globalize the intifada is about to run America's largest and once greatest city. It's not Islamophobia to notice that Muslims want to import values into the West that seek to destabalize our civilization.
It's cultural suicide to stay silent.
@WhiteHouse I pledge allegiance to the flag of the United States of America, and to the republic for which it stands, one nation under God, indivisible, with liberty and justice for all.