@CultOfRoyal@ilumine_ai Looks like a tech demo , making it actually practical + releasing this to the market would be a different story. Cool concept none the less.
@XY01@_x1m4 Could be computer aided Global-Illumination ? first time i see this term as well , would like to know more , is it volumetric (voxel) based real time GI ? or are you using something like screen space GI ?
@senfinecogames > if you wish* to have better readability.
also like to keep sticky notes as variable refs to the hlsl code so its easier to see how the backwards nature of nodes translates into code
@senfinecogames looking great and well grouped , you could organize it into sub-graphs if you with to have better readability , for example here is my cross hair SDF sub-graph , the output is directly linked to a custom function with inline HLSL but I like to keep the workflow there as well