I have very bad news which makes me ultimately sad.
Unreal Gold and the other games from its franchise will be delisted from GOG on December 23rd 2022.
I really can’t explain how I’m feeling right now. Thank you @EpicGames, @TimSweeneyEpic for killing Unreal
Extremely disappointed in @EpicGames decision to shut down MP master servers for Unreal games < UT3. Not to mention take them off the Steam store??? What is wrong with y'all???
Think masking is for idiots?
This thread is for you.
In what industry are people considered to be THE assets?
Doctors. Lol. Wrong.
Bankers? Ha!
Teachers? Bwahaha!
Actors.
@jazzmickle Having a similar experience with modding Subnautica. API is clean, but digging through ILSpy to find the right classes to reflect, and how to use them sure is something.
@ProBuilder3D From an artist's perspective, having a tool that doesn't require either re-making, or heavy editing of something that later needs adjustment (e.g. UVs and geometry) goes a long way in reducing frustration and flow breaks. Especially when working on a more complex scene. /end
@ProBuilder3D Non-destructive tools help interate over the scene much much faster than destructive workflows/tools. Even if it's just something like a mesh keeping it's state when edited (e.g. adjusting the parameters of stairs, or an archway. /2
Just in case anyone stumbles across this and also were wondering, but not wanting to write a compiler. Not long after this and talking about it in discord, I was pointed to bflattened/bflat, which seems hopeful!
https://t.co/cgpaRXlJel
@jazzmickle Doing a bit of searching, I discovered that MS provides a copy of their (updated!) C# grammar. It may be possible for one to create their own compiler for it, based on that. Only issue there would be writing libraries for it.
https://t.co/O0BKwksSoz