Ian Margo / artist & researcher / digital frameworks & philosophy of language / the abstract & the format / desert/wet box / cofounder @bianjie_systems
The project is a full length science fiction movie.
The film works as a curated compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death and several reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
The movie has been done using mostly custom generative software and self-made video games oriented towards the project.
It has taken me months to finish. Here is is at x280 speed, compressed in around 15 seconds.
Parece ser que hay mucha gente confundiendo arte con masturbación últimamente.
Como artista (y como agente en el mundo), ¿qué más me da a mí el placer del artesano?
No sé, me huele a una propaganda pasada de moda. Alguien debería decirle a todos estos románticos que el muro cayó, y que ganaron la guerra; Checkpoint Charlie tiene a sus pies un McDonald’s
We discovered and communicated with a Chinese AI agent fleet. We believe this is the first time that researchers have ever made contact with a rogue agent fleet in the wild.
Nearly all prior public agent incidents (like the HuggingFace hack) came from American labs. These agents were hosted by Tencent's evaluation research team, and they targeted Alibaba's Amap.
The film works as a compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death, CCRU’s “skin crawlers”, Hito Steyerl theories on digital images and the reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
Explorations of neuralese approach neural media on their own terms: as a high dimensional outside beyond human language, as maps of the virtual translated for us, not (yet) directly perceptible
What happens to language when it is performed in a non-anthropomorphic embodiment?
In my latest project, I explore recurrent depth and neuralese to address the possibilities for abstraction and value production that might emerge from an interface morphology involving completely different sensory systems from those of humans.
The project has been done using mostly custom generative software and self-made video games oriented towards the it.
If you wish to request a private view, let me know
The project is a full length science fiction movie.
The film works as a curated compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death and several reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
The movie has been done using mostly custom generative software and self-made video games oriented towards the project.
It has taken me months to finish. Here is is at x280 speed, compressed in around 15 seconds.
The project is a full length science fiction movie.
The film works as a curated compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death and several reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
The movie has been done using mostly custom generative software and self-made video games oriented towards the project.
It has taken me months to finish. Here is is at x280 speed, compressed in around 15 seconds.
Also, following somehow that line, with some hyperstitional touches, it’s a great influence to me “Wax, or The Discovery of Television Among the Bees” by David Blair.
I really like an approach to fiction that takes into account the material mediums that sustain (and ultimately are) the discourse. I find both my movie and this one as ways to propose a critical approach to fiction more than a simple immersive trip into an obscure(d) narrative.
I strongly recommend it: https://t.co/jjZC9dwEBK
Also, following somehow that line, with some hyperstitional touches, it’s a great influence to me “Wax, or The Discovery of Television Among the Bees” by David Blair.
I really like an approach to fiction that takes into account the material mediums that sustain (and ultimately are) the discourse. I find both my movie and this one as ways to propose a critical approach to fiction more than a simple immersive trip into an obscure(d) narrative.
I strongly recommend it: https://t.co/jjZC9dwEBK
The film works as a compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death, CCRU’s “skin crawlers”, Hito Steyerl theories on digital images and the reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
The project is a full length science fiction movie.
The film works as a curated compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death and several reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
The movie has been done using mostly custom generative software and self-made video games oriented towards the project.
It has taken me months to finish. Here is is at x280 speed, compressed in around 15 seconds.
The project is a full length science fiction movie.
The film works as a curated compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death and several reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
The movie has been done using mostly custom generative software and self-made video games oriented towards the project.
It has taken me months to finish. Here is is at x280 speed, compressed in around 15 seconds.
The project is a full length science fiction movie.
The film works as a curated compendium of video-reports, approaching aesthetics through gaming culture, digital frameworks, scientific graphics, surveillance technologies and internet pirate culture.
It is heavily inspired by James Ballard’s Atrocity Exhibition, Peter Wollen’s Friendship’s Death and several reports in relation with the HuggingFace hacking by OpenAI agents this past summer.
The movie has been done using mostly custom generative software and self-made video games oriented towards the project.
It has taken me months to finish. Here is is at x280 speed, compressed in around 15 seconds.