@warenosyo Heya, the update was released on the weekend! You can activate the volumetrics in the settings book, see: https://t.co/wZQ5UCPYxm
Thanks for checking out the world!
I realeased the LightVolume/HQ Update to the Leafbound Library on the weekend! On the second page of the settings book you can activate the shown volumetrics too. To summon the settings book press B on Desktop Mode or reach behind your back in VR and hold the grab button.
I realeased the LightVolume/HQ Update to the Leafbound Library on the weekend! On the second page of the settings book you can activate the shown volumetrics too. To summon the settings book press B on Desktop Mode or reach behind your back in VR and hold the grab button.
Working on an updated HQ-Version of the Leafbound Library that adds support for #VRCLightVolumes. Just tried the volumetrics adaption from @Ikeiwa /frostbone25. It just looks so awesome (but unfortunately doubles draw calls for depth pass)!
Subnautica: Below Zero VR Mod With Motion Controls Out Now!
jbusfield ported Okabintaro's SubmersedVR to the Subnautica sequel, Below Zero, to give that game full motion controls too!
(Video is from CharlieDelta's great guide on setting up & installing SubmersedVR for OG sub)
@ExploreVRChat Thanks for posting! Don't forget to check out the night version with flickering or AudioLinked candle light. I made a custom lightmap blend system for that version, so it even works on quest.
@AngelRo29709628@Flat2VR It does work on Quest 2 with Virtual Desktop and AirLink. For AirLink you need to add `-vrmode openvr` as a launch parameter though, which was not mentioned in the video.
Subnautica is one of my all-time favorite VR experiences, it's SO incredibly immersive in VR.
With the SubmersedVR mod with full 6DOF + hand tracking, there's no better time to play it.
Charlie made a great tutorial to get you started. Full video here: https://t.co/kTHdvyhwTP
IT'S FINALLY HERE! AudioOrbs v2.0!
This has been a long time coming! Sorry for keeping you all waiting for so long, but there's LOTS of new stuff!
The big feature this time is Themes! Chose between many themes that change the environment and effects!
#VRChat#VRChat_world
@JLChnToZ It uses a special render pass: "For a little bit of tech insight, it uses a special rendering pass to detect avatars and depth, and uses that to calculate haptic strength." -- https://t.co/ByppXmhDQX
@jhuj1910 Hello, Have you followed the instructions on Github? https://t.co/YgWTU21HEq
I am not sure if vortex is compatible with the mod at all. It should not be needed. Also I recommend you join the @Flat2VR Discord server. It's easier to help there.
@NinjaSteeve@SkaleySeto This is not necessarily true, unless the atlas textures have a lower resolution than the originals. With a lot of textures the filesize can get bigger, because you can end up with wasted texture space in the atlas. It's great for performance though, since you reduce draw calls.
@DyLhun@Flat2VR GPU Driven rendering would also be cool to have for VR, but I doubt it's possible or easy in Unity while more and more console games use it. See https://t.co/gcWveWYpLW for what it does. Basically let the GPU do all the work it does best and avoid the CPU as much as possible.
@ZstormVR@ihatetn931 There is a first test release out now. There are still some things you can't do like renaming lockers but overall I am having quite a bit of fun playing myself now: https://t.co/rfFguYHj86
Make sure to read release notes of 0.1.0 for limitations.
The Tournament update in my "Lightcycle Arena" world is now live!
I was planning to organize a tournament in the near future, but everyone can easily create their own, winners will be teleported on a podium in front of the pool. #VRChat