Some more progress on this, switched over to XPBD to try and get more stable collisions. Seems to work better, but a bit more expensive.π€·π΅π’π‘π΄
#WebGPU#ThreeJS
Tried to do some gridbased PBD particles with WebGPU, similar to how Unreal's Neighborgrid3D works. Still a bit rough but fun to play around with.
#WebGPU#ThreeJS
Messed around with WebGPU over easter trying to recreate this old fluid experiment.
Had to speed it up like 5X to fit here, because I guess video compression algorithms did not like this one.π
#WebGPU#ThreeJS
Got something like a portfolio here: https://t.co/IwNjXPhIGz
Or a worklog here: https://t.co/NOJEjyYVpr
Also some stuff on Youtube: https://t.co/31IUo9Dnvg
Open for new job or freelancing in the near future. Anything with realtime graphics, prototyping, ui/ux, rnd, vfx, games, creative coding, etc. Feel free to reach out, DMs should be open. #UnrealEngine#Unity#threejs#godot
This old cube tree I did 12 years ago with three.js r58 found itself in to the examples section, but with a more modern approach.ππ
Original one here: https://t.co/ktmWmdShrk
Been playing the latest Zelda game with my youngest kid. They named the final boss 'Null'..πSomeone forgot to fill in the string table and they just rolled with it, I imagine.