Horia Mocanu offered a comprehensive breakdown of Marika's Cathedral of Gold environment, inspired by Elden Ring.
He shared his techniques for asset creation and provided tips on lighting, set dressing, and more: https://t.co/W0zNXN4R4A
I think this is not "good topology" per se, but last year I was bored and wondered what would happen if I just used a single uv map for all of the props you see here...
Well it kinda worked?
Here's the Trimsheet I used for all my scene's small props
maya for laying everything out and then assembling the props
zbrush for the high poly prop sculpts ( the wall lamps and the wax)
painter for texturing
UE5 for making it look pretty