#VRChatワールド紹介#VRChat_World紹介
https://t.co/gDTWa78ulx
1994年に重要伝統的建造物群保存地区として国から選定された広島県・大崎下島にある港町「御手洗」を再現したワールド。
World: 御手洗町並み保存地区 - The Historic Island Town of Mitarai
By ワリペン
PC/Quest対応
#VRChat
STEAM FRAME UPDATE
SteamOS 0.5.8 Beta for Steam Frame is out!
-PC Streaming now supports Room View. Previously, enabling Room View would hide remote content.
-You can now see remote desktop / remote game theater while camera passthrough is active.
-PC VR games with OpenXR mixed reality support are now able to blend VR content and camera passthrough. (Example: X-Plane 12)
-Overlay render quality is now always set to Low on Steam Frame, and the option is hidden. This fixes problems that happened when Ultra was selected.
-Improved eye tracking self-calibration.
-Fixed low-end gamma response, including inconsistencies between eyes, on some headsets.
-Fixed a permission issue that prevented WebXR from working in Chrome v157.
-Allows OpenXR games streamed from PC to use XR_ENVIRONMENT_BLEND_MODE_ALPHA_BLEND.
구글이 또 신기한 걸 내놨습니다!!!
--> AI가 짠 Three.js를 웹사이트, 아이폰, AR에 한 번에 넣어주는 오픈소스입니다.
이름은 Three-Live 입니다!
(생성형 3D 모델은 아닙니다)
이미 만들어진 Three.js 코드를 샌드박스에서 돌리고…
GLB/USDZ로 뽑아서 웹, 모바일, AR에 바로 붙이게 해 주는 런타임입니다.
공식 기준 보통 2~5ms만에 변환해 준다고 하고, 웹 번들 크기는 대략 45~55KB이라고 합니다!
(아직 개발자 프리뷰입니다)
오픈소스: https://t.co/CRra8kGtaC
Amazon made 3D models of 7,953 real products it sells
I packed all 165 GB into about 12 GB of GLB for three.js, WebGPU and web games, free on Hugging Face
Vector Tango is officially out now for Meta Quest.
i made an air traffic control game inspired by my dad. draw flight paths around your room in mixed reality, or from the tower in VR.
get it on the Meta Store: https://t.co/Ye6zUlAIOF
Hatsune Miku, in your room.🏠️
The digital figure service "HoloModels" uses XREAL AURA's optical see-through technology to create an experience that makes you feel as if Hatsune Miku is right there in the same physical space with you.✨️
#XREAL#AURA#HoloModels#AndroidXR
Android XR is a trademark of Google LLC.
The Best New Local Image-To-3D Model Is Now Available on Apple Silicon
Idol, the open-source image-to-splat model from Speridlabs, now has a native MLX port. One picture in, a full 3D Gaussian splat out, running locally on Apple Silicon.
Highlights:
• About 8.6 GB peak memory, fits 16 GB Macs
• No CUDA, uses the original Idol weights
• Standard 3DGS .ply output
• 32K to 1M Gaussians per object
• Local server endpoint included
GitHub: https://t.co/TSBKlj8Zbf
Today we have a new demo for you: Text Character Animations with GSAP. Nineteen character by character text animations, four of them in WebGL, made with @greensock SplitText.
Demo: https://t.co/HCx2NAZBMD
Code: https://t.co/b9FfrUu1Be
#webdev#gsap#typography
GTA V, made spatial with Opus 5.5 🤯
@pt_pavlo and I built a mixed reality layer for GTA V on @specs: cars from your palm, the map in your hand, Gemini on call. Now imagine this for every game you already own.
Music became square thumbnails. Discography brings back the CD ritual: turn a case, open it, leaf through the booklet, play the disc on a CD player.
Made with Three.js, Solid & LeafThrough.
Demo: https://t.co/zeV3X5172e
Code: https://t.co/reE5NN8zEB
#ThreeJS#CreativeCoding
Valve seems to be working on making WebXR possible with Steam Frame’s default Chromium browser
“Enable support for WebXR via flatpak overrides and launch options“