An average picture that you save on your phone or PC has a size of around 400 kilobytes. It doesn't do anything, it's just a static image.
Now divide that by the factor 10, so you drop to 40 kilobytes. That's the size of The Last Ninja, developed by System 3 and published in 1987.
I still struggle to comprehend, even in the slightest, how programmers back then did what they did - and the worlds they created with the limitations they had to work with.
I was simply blown away by the graphics (isometric on the C64 with such an amazing level of detail - simply gorgeous) and absolutely mesmerized by the kickass sound. What Ben Daglish and Anthony Lees conjured up musically will forever be part of gaming history - an iconic masterpiece.
40 kilobytes man...
Wantedto share for a while, Dan Kaminsky sent this to me during a pretty rough time. It’s gestures like these that are what we should all strive to attain. Lift each other up. Thank you Dan.
3D capture is dope for media & entertainment, but the utilitarian applications might be even more impactful - literally x-ray vision making the unseen seen.
With tools like Pix4D + RTK GPS (cm level accuracy) you can capture critical infrastructure, and overlay it at real-world locations in the future - allowing you to 'see' through concrete for future maintenance and construction.
ok this game concept is definitely working,
Ali & Safinaz are AI
* NPCs can handle group conversations gracefully
* NPCs can take actions based on the conversation
* conversations & actions are situationally aware (tied to gamestate)
* realtime multiplayer if more humans join
Israel Madiedo @twittmut, director de Innovación y Tecnología de @izzi_mx, participará en el evento “5G y MVNOs de Próxima Generación” que se transmitirá desde Argentina: https://t.co/fuLiqHAi0j
Almost all internet traffic is transmitted via submarine cables, which have a total length of around 1.3 million kilometers, or about three times the distance from the Earth to the Moon.
Credit: Tyler Morgan-Wall