@stencg Would be great for projection mapping and interactive screens, if you can find a way to share this an an asset for unity or patron that would be great, I was using one of the spray paint assets on the store but this is on another level.
@nodesandnoodles Do you have a patron or someplace where you could share scenes? I'm trying to simulate huichol beads so far I've got geometry effect but not the one to one bead color from texture
Checa este evento que encontré. ¡Utiliza mi código ANTONIOD78057 para obtener un descuento de MX$128.00 en los boletos de la aplicación Fever! https://t.co/MuIicewTF1 Tycho
Try closest to production-ready AI 3D Generator from @DeemosTech. Get bonus 50% credits for #Hyper3d#Rodin#ChatAvatar using my link: https://t.co/tPFgD6PgGh
🚀 Blender Addon for Metahumans!
Get ready to fully customize your Metahumans in Blender! Our new addon allows you to import DNA files and offers a seamless 1-to-1 integration with the face board rig logic, just like in @UnrealEngine. Now, you can work in Blender and effortlessly push changes back to your Unreal project in 1-click!
🎉 Early Access Opportunity! We are wrapping up development, but you can receive this addon for FREE upon release by simply helping us share this post!
👉 Sign up within the next 30 days to receive the addon FREE!
https://t.co/wgH6bl9v2G
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#DigitalHumans #3DAnimation #b3d #blender3d #3d #gamedev #gamedevelopment #blenderartist #UnrealEngine #UE5
Human Hair Reconstruction with Strand-Aligned 3D Gaussians
Contributions (cited):
– We propose a new 3D line lifting scheme that uses a modified 3DGS reconstruction technique to lift 2D orientation maps into a 3D field while also providing refinement of the camera parameters;
– We introduce a dual representation of hair strand polylines and 3D Gaussians to achieve differentiable rasterization of hair strands and leverage photometric constraints for strand-based hair reconstruction;
– Based on these components, we propose a coarse-to-fine optimization method for prior-guided hair reconstruction that leverages both latent and explicit representations of the hairstyle.
#b3d shader based welding. Bevel shader mainly, and some ao to mask stuff. Nodes for the simple orange in 🧵if not for welds maybe just to learn some normal mixing.
In Italy, they came up with an innovative prosthesis that behaves like a real human foot. It consists of “bones” and fits neatly onto any surface like a living limb.
[📹 SoftFoot Pro]
https://t.co/rASkGJVw1Y