@Bybit_Official@StarHeroes_game proving that web3 games don't have to be crappy or pay 2 win. broadcasted tournaments prove how competitive and engaging it can get
also: huge community and reach ๐
https://t.co/LJYtaKak2O
๐ฅ Soaring at the speed of light ๐ฅ
First 100k+ registrations for Space Elite 2.0 smashed in less than 24 hours!
Big thanks! Together, we'll redefine cosmic limits ๐ช
#WeAreStarHeroes#Beta#Airdrop
@BrunoBombardi Btw instead of a while loop here, you could have gone with the old-fashioned do-while one. This was designed exactly for such cases and you get one loc less ๐ค
@AlexandreKadri Agreed, it seems easier to iterate on that or make more powerful versions if needed. Keeping an eye on your future game updates, looks awesome at this point already ๐ค
@itswilsonhou @jherr Care to elaborate on that? What kind of git workflows have you set up? Im using obsidian as a synced repo and am interested in what can be improved. Personally, main reason for obsidian is the tag-based graph
Introducing GameSwift Unreal SDK ๐ฎโ๏ธ
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โข Easy integration
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We are thrilled to announce that our Game Dev, @patrykf_dev, had the honor of being a speaker at the prestigious Polish gaming conference @gdcon
Patryk is an incredibly talented and experienced developer.
Some exciting glimpses of his work will be announced soon! ๐ ๐ฅ