#geometrynodes Tilable destruction. Because why only textures have the privilege to tile! Test version 01. Just premade Instances looping. Seems like a legit idea ! #b3d
Nano is a depth-aware atmospheric haze plugin that uses ML depth estimation to add physically accurate fog and light scattering to your footage.
Works *best* on log footage with visible light sources - it analyzes scene highlights then creates airlight (atmospheric scatter) and halation (light bloom) that responds to actual depth in the scene.
Pretty clever approach to getting that cinematic haze look without having to pump a fog machine on set.
Makes the OG Trapcode Shine look extremely dated (basically 2D light streaks masked by luminance values), and is yet way more controllable than the current crop of generative AI video-to-video tools.
Real-time voxelized lighting is here.
H-Trace WSGI now powers our custom nature renderer and terrain. Every tree is fully interactive—you can chop or destroy them, and the lighting updates instantly
Are you creating environments in @unrealengine? With Dash, you get access to all of these tools and many more in one simple plugin.
With Dash, we try to reduce the complexity of UE5 and make sure artists can stay in their creative flow. Without any nodes and code.
Ukiyo-e Cuphead Vintage Cartoons
Can't get enough of these vintage cartoon posters. You may sometimes get policy restrictions. My prompt below works most of the time.
ChatGPT-4o Prompt
Alien movie poster in ukiyo-e cuphead 1920s vintage cartoon style
Show me your cartoons 😀
Quick test of Krea ai's new 3d feature (combined with some of my usual tricks for the "render" pass). I remember talking to Krea back in 23 about Dreams, 3d and realtime AI.. incredible to see how far they've come since then 💪❤️
Sand dissolve with 6 million particles. This uses the toolset from the current release build of X-Particles and NeXus - no new or experimental features in this one. @insydium_ltd
And these are just the styles that came to mind. Just imagine how many other variations exist.
Post your favorite Severance edits below! I'd love to see what you're cooking up.
Animated using Kling AI
This week's X-Particles top tip explains how to sim a mix of granular and liquid fluids with NeXus - https://t.co/PWtrmHxyAe Here's a 13 million particle example. @insydium_ltd
Magnific 'Structure Reference' + RunwayML "Restyle video" to colorize old movies
... I think one might run this in a way you use this to help to determine the color layer and then apply the colors on top of the original black and white image...
... would work best if you would do a separate init frame for each cut...
ClayPencil test. Past few months I've been focused on restructuring nodes & trying to find a clear and clean workflow for the user. What a roller coaster🥴Several paths and many of them dead ends. Little by little I'm seeing the way ...
#Blender#B3D#ClayPencil#GreasePencil
Remember our Shuttle Launch Path Tracer Demo? Here's more to it!
Explore our Demo Tutorial showcasing ZibraVDB’s integration with Path Tracer in Heterogeneous Volumes. This quick breakdown covers:
— Houdini to Unreal Engine workflow
— EmberGen to Unreal Engine workflow
— Adjusting effects for rendering with path tracer
— Tips and tricks on rendering and optimization
Discover how ZibraVDB optimizes both real-time and offline rendering workflows, making it a versatile tool for any project: https://t.co/AoJZ6Bo6sY