In case you missed it 👇
$29.5M raise led by @eclipfoundation
Solix built with MCP to turn idle internet into income — fast, simple, and ready to scale.
→ The internet is no longer just a utility.
With Solix, it's an asset.
🔥 𝗦𝗲𝗲𝗱 𝗥𝗼𝘂𝗻𝗱 𝗖𝗼𝗺𝗽𝗹𝗲𝘁𝗲: 𝗧𝗲𝗻𝗲𝗼 𝗵𝗮𝘀 𝗿𝗮𝗶𝘀𝗲𝗱 $𝟯 𝗺𝗶𝗹𝗹𝗶𝗼𝗻 🔥
We’re thrilled to announce that we have secured $3 million in seed funding, led by @Rockaway_X, @borderless_cap and @genventurecap.
This funding helps us take the Teneo Community Node to the next level.
It makes us incredibly proud to have such visionary partners on board who share our belief in decentralizing data and empowering people, including @MoonrockCapital, @CertiKVentures, @OVioHQ, @XVentures_Fund, @token_ventures, EOT Ventures, @MNCapital_vc. @BlockchainAG, @Venionaire_Web3 and many more.
Thanks for all of your support - this is just the beginning. 🪐
New week, new opportunities to turn your data into real value. 🌍💡
With Teneo, your social media data isn’t just data; it’s an asset.
🔗 https://t.co/rMlcroVsKL
#LearnAboutTeneo
𝗘𝘃𝗲𝗿𝘆𝘁𝗵𝗶𝗻𝗴 𝗬𝗼𝘂 𝗡𝗲𝗲𝗱 𝘁𝗼 𝗞𝗻𝗼𝘄 𝗔𝗯𝗼𝘂𝘁 𝗧𝗲𝗻𝗲𝗼 – 𝗡𝗼𝘄 𝗶𝗻 𝗢𝗻𝗲 𝗣𝗹𝗮𝗰𝗲!
We’ve just launched Teneo Docs—a complete guide to understand the Teneo ecosystem and how we’re reshaping data ownership. Whether you’re a newcomer or a long-time supporter, this is your go-to source for all things Teneo.
🔍 Learn about:
- Why decentralizing data access matters
- How Teneo empowers individuals and communities
- Our mission & vision
- The story behind Teneo and much more
Ready to dive in? 📚 Visit the Teneo Docs now and explore how we're building the future of decentralized data.
🔗 https://t.co/3iKpHUFsLS
#LearnAboutTeneo
1/3 🎉 Introducing the Recall Foundation!
The Recall Foundation is an independent non-profit to steward the Recall ecosystem, ensuring its credible neutrality, sustainability, and community direction.
Nobody gets into game development dreaming about server management.
You want to build worlds. Create fun mechanics. Focus on making great games.
Your infrastructure should just work.
That's why we're building this - so you can stop babysitting servers and get back to the good stuff.
Developers have a major problem with infrastructure right now:
❌ $150k startup costs
❌ Months of setup time
❌ Endless maintenance
But the real issue?
All that custom code and tools you build stay locked in your project.
We built the marketplace to fix this.
Take the tools you make for your game - monetize them, share them, help other devs skip the hassle you went through.
What are devs sharing? Real infrastructure solutions:
- Custom LiveOps systems
- Unity-native backend tools
- Community features
- Player analytics
- Commerce integrations
Everything works natively in Unity with C#. Build your tool, test it in your game, put it on the marketplace. No extra platforms or languages needed.
The infrastructure runs on our decentralized network, so tools scale automatically. Devs get paid when others use their work, games launch faster, and infrastructure costs drop.
This isn't theoretical - studios are cutting development time by 85% and reducing costs by 70% using marketplace tools. Real numbers from real games running right now.
Want to see what tools are available? Or ready to share something you've built? Hit us up.
🚨 Panel Alert! 🎮
Beamable COO & Co-Founder @TrapperMarkelz joins industry leaders from @BethesdaStudios & @CloudImperium at the Live Service Gaming Summit in Austin on April 29.
🧠 Topic: Scalable Game Infrastructure
⏰ AM - AM
📍Stream A
They’ll explore: ⚙️ Architecting for scale
🌐 Cloud/server infrastructure
🧩 Game tech ecosystems
📈 Stability during player surges
Don’t miss it!
Game infrastructure is broken. Here's why.
Every studio we talk to hits the same wall - infrastructure costs are killing games before they launch.
Just got out of a call with a team spending $150K to get basic servers running. Their best dev hasn't touched the game in weeks. Just managing backends.
Numbers that matter:
- Basic infrastructure: $150K+
- Setup time: 6-12 months
- Backend team costs: $$$ monthly
- Server maintenance: endless
Most Web3 games? They're building everything twice.
Once for the game, once for blockchain.
We’re tired of watching good studios burn out trying to manage both.
We rebuilt this stuff because we had to. Decentralized infrastructure isn't about blockchain hype. It's about making games actually work.
What we're seeing now:
- Deploy 85% faster
- Cut costs by 70%
- One codebase, not five
- Infrastructure that scales itself
Your devs should be building games, not babysitting servers. Your players should keep their stuff even if a game shuts down.
This isn't about making Web3 games. It's about making games that work better.
Tech's ready if you want to see it.
When Amazon suddenly shut down GameSparks, over 2,000 games were affected.
The future is not depending on a sole provider.
The future is decentralized.
🚀 POGs are BACK – and on the blockchain!
Beamable & @PogDigital are reviving the 90s classic with POG Battle, a Web3-powered game where you can flip, collect & own digital POG:
🔥 250K+ games played
💰 $1.2B worth of POGs used in battles
🎟️ Claim your free GDC Beamable POG now: https://t.co/ril8pfqjDa
Old-school fun meets new-school tech. Are you ready to SLAM?