My art displayed at the Partouche offices in Paris, right by the Arc De Triomphe!
Can't believe what a good fit the design of this space is with my visuals. 🤩
I collaborated with @AMTV, & created visual R/D for the end credits sequence to Project Hail Mary! It was a dream come true, & a project I will always hold very dear to my heart. Thank you to the Alma Mater team for having me! 💚 Here is the final render, & some visual explores
Hippo fluid scene pushed to 100M particles made with HydroFX. Foam, bubbles, and spray all simmed together in one system for a cohesive result, fully GPU accelerated. Meshed + extra sand interaction in Houdini, final lookdev/render in Blender. Get HydroFX https://t.co/1aKDxmZK9V
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Introducing Operation Matrix
Because Matrix operations generally break kids’ brains on whiteboards… Matrices aren't just numbers- they are transformations in space
Now can actually SEE the geometry: every addition, multiplication, inverse, eigenvalue, and eigenvector becomes a transformation in real-time space.
What it visualizes:
• Basic ops (add/subtract/multiply)
• Transpose, Invert, Adjugated
• Cross products + Determinant
• Matrix powers + Eigenvalues/Eigenvectors
#LinearAlgebra #CreativeCoding #ThreeJS #ReactThreeFiber #MathVisualization #EdTech #WebGL #STEM @reactthreefiber@threejs
Been experimenting with procedural locomotion on #GaussianSplat environments from @theworldlabs .
Built a little multi-legged robot in Unity that raycasts against the splat data to figure out where to place its feet, no meshes or colliders involved... Pretty fun to climb surfaces, walk on walls, and set a weird number of legs on the fly :)
Still rough around the edges but pretty fun to watch it figure things out.
#GaussianSplatting #Unity3D #WorldLabs #ProceduralAnimation
ok this is legit crazy: guy discovered what we solved at my old studio a decade ago with creative coding, proper budget and time to reflect. the results are stunning!!1 /s