Had a ton of fun building an endless Game Boy at @Axiometa x @AnthropicAI x @unicorn_mafia hackathon. No level ever repeats, each one is built from scratch by agents: designing the level, choosing sprites, writing the code, and composing a MIDI score played on og ZX Spectrum audio chips from the 1980.
@_igorshilov How come they gave good scores? Do they just not read them at all? I thought the whole point of paper review was to be nitpicky and annoying af
generated sprite via https://t.co/bl5OIPfNLX and then had Claude use PIL to cutout the drum and procedurally generate different states of the road roller for animation
imo two different halves of how you actually push the frontier forward rn:
make the problem space small enough that a small model handles it, and find modalities nobody has encoded yet to see if there’s an intelligence unlock there.
Two pretty cool vectors at the @posthog AI Research Night on pre-training yesterday.
A case for small models from @angelos_peri, and a rundown of the ablation path behind a custom DOM encoder for session replay analysis from PostHog’s Nico Waltz.