From AI mesh to orc MetaHuman in #Blender
Our new tutorial series with @MeshyAI covers retopology, texturing & custom expressions using Character DNA Pro in Blender.
https://t.co/Rt597zMw0i
Part 1 is live. Subscribe! More tutorials will be dropping over the coming weeks!
#MetaHuman #Blender #UnrealEngine #FACS #Mocap
New tutorial just dropped! Watch this short tutorial on how to assemble this MetaHuman for a cinematic render in Blender, in just 2-clicks!
Tutorial:
https://t.co/ZsT3S8G6L0
Addon:
https://t.co/LGFnawBEuj
#blender#MetaHumans#Unreal#Lighting#Groom#Physics#b3d
Want to spend less time assembling MetaHumans, and more time creating cinematics in Blender?
Meet the Character Assembly addon. A two-click workflow that brings all your extra non-DNA MetaHuman data out of Unreal Engine into Blender!
For the Unreal side, we created a free plugin that exports all the data you need.
Then, drag the exported manifest into Blender, and everything assembles, including hair physics!
Character Assembly brings together the MetaHuman, outfit, grooms, and textures, then builds the material graphs, and sets up Geometry Node hair simulations using Blender 5.2’s new XPBD solver.
Watch the video to see it in action, and read the full blog post!
Blog Post:
https://t.co/Ldtg371tta
Free Unreal Plugin:
https://t.co/L3BFeT0fpl
Blender Addon:
https://t.co/KQj4wPukL5
#Blender #MetaHuman #UnrealEngine #CharacterAnimation #b3d #rendering #lighting
Are you looking for THE simplest motion capture and animation pipeline for MetaHumans in Blender? Then check out this tutorial!
It shows you how to use Unreal's markerless motion capture plugin, and goes into more detail about our latest updates to our Character Control Rig addon.
Now animations from your favorite humanoid skeletons import automatically!
Tutorial:
https://t.co/EVsINtazRm
Addon:
https://t.co/dGOSFakrF5
#MetaHuman #UnrealEngine #UE5 #UnrealEngine5 #Blender #Blender3D #UnrealToBlender #BlenderTutorial #CharacterAnimation
Blender animators! We just pushed a major update to our MetaHuman animation pipeline!
It now supports 2 rig frameworks: Rigify and Auto Rig Pro. Skeleton templates now leverage our brand-new retargeting engine. You can grab character animations from 8 different sources, and they all auto retarget onto your MetaHuman's control rig on import! It's dead simple. Full details here:
https://t.co/dGOSFakrF5
Did we miss one? Let us know in the comments what retargeting templates we should add next!
#MetaHuman #UE5 #b3d #CharacterAnimation #UnrealEngine
We had so much fun yesterday customizing #MetaHuman expressions with #Blender on Epic's latest Inside Unreal Episode!
Watch the full episode here: https://t.co/6RVpwI9QkY
Save this! Tune into the next Inside Unreal stream this Thursday as we demo some of our latest updates that support MetaHuman workflows in Blender!
#b3d#Unreal#MetaHumans#rigging
This Thursday July 23 at 2PM ET, we'll be joined by @PolyHammerTools for a MetaHuman-centric Inside Unreal!
With the integration of OpenRigLogic into Blender, the team will be showing us how you can use their free addon to get a 1-to-1 MetaHuman rig in Blender just like in Unreal Engine as well as some advanced behavioural workflows: https://t.co/cvWXbm96Z3
HUGE NEWS for the #Blender and @UnrealEngine community!
We've integrated Epic's OpenRigLogic from the new MetaHuman Devkit directly into our Character DNA Addon — and made it totally FREE!
Read our post about it and the new pro features! 👇
https://t.co/BN0UvXxeZu
Get 1-to-1 #MetaHuman rigs inside Blender today!
#b3d #UnrealEngine5 #Animation #TechArt
Take a look at the animation and shading test for Asja, the protagonist of the indie animated film Solace, directed by Wojtek Fus.
Fully handcrafted, no AI involved: https://t.co/vijCRLe7xK
@bnkiran86 Hey! Can you do us a favor and post your question here?
https://t.co/6raKIWXafk
We can assist you in detail there without max character response limits. Thanks!
We just released our new Character Control Rig Addon for Blender! We listened to our user's requests, and this was created specifically to help them with their MetaHuman animation workflows in Blender.
Want to learn more? We just dropped a new tutorial demoing how you can use it with Rigify, Mixamo, and Unreal's robust Retargetor. Importing and exporting animations onto FK controls and the MetaHuman Face Board is dead simple now.
https://t.co/aAIqbP405m
#BlenderTutorial #MetaHuman #UE5 #blender
Poly Hammer has released an add-on that generates rigs for MetaHuman characters in Blender and retargets animations to them from Unreal Engine.
Get Character Control Rig here: https://t.co/PfupKE1A1l
@PolyHammerTools