Will you be Stepping back into the 1980s with The #C64 Handheld & The #Spectrum
It's less then a month to there release now 😬
There's even a special Collector's Edition exclusive to @FunStockGames with Limited Edition packaging, an EVA hard shell travel case & Zapp Magazine..!
I know, the logo is too cheesy, but maybe almost OK for the '80s?
I also had to tackle the most boring part of gamedev... user menus!
#gamedev#indiedev#pixelart#landscape
I've created a little rescue flyer game inspired by Meteor Mission II (TRS-80). It includes three retro visual styles: ZX Spectrum, LCD and 'Pong' pixel. You can play it for free in your browser, no installation. Link in comment.
#indiegamedev#retrogaming#pixel#zxspectrum
#Gaurodan is here!
The 2013 game has been completely redone to fit my current vision of traditional arcade game design. It's denser (more levels but less overall length), with better pacing, mechanics and a proper scoring system.
@Gryzor87 ♫
Download at https://t.co/wHSbMtWXNB
Let's teleport back 42 years...
Boulder Dash was an action-puzzle game released in 1984 by First Star Software. You play as Rockford, a miner, digging through dirt to collect diamonds while racing against a time limit. Sounds simple? Well, it wasn't.
The genius lies in the realistic physics: boulders (and other objects) stay put until you remove the dirt beneath them, at which point they fall, potentially crushing you or enemies. You must strategically dig paths, drop rocks to kill enemies or create new diamonds, and reach the exit without getting squished.
The game's title was a pun on "balderdash" (meaning nonsense). In 2011, Boulder Dash was included in the Smithsonian's "The Art of Video Games" exhibition.
It's one of those rare timeless gems, maybe not quite on the same level as Lode Runner or Pac Man, but I'm sure that you played Boulder Dash if you were a gamer in the 80s.
It's #screenshotsaturday. Some polishing and progress on my rescue flyer PixelRescue 🛸. I've added a 'positive' game over screen where the rescued ppl dance and cheer up🥳for the player.
#indiegamedev#retrogaming#pixel
Solomon's Key - NES (1987) Frantically creating and destroying blocks while staring down a brutal timer. Peak 8-bit puzzle anxiety! 🧱🔥🗝️
#SolomonsKey#NES#GamingNostalgia
It's #screenshotsaturday 🙃. My little rescue flyer 🚑🚀 ( Pixel Rescue ) made some progress. Worked on the planet selection screen... 🪐🕹️
#indiegamedev#pixel
The iOS version of #Spherical is back in #AppStore. It adds features from the desktop version: final Boss level for each world. 12 new levels, 4 new music tracks and much more. 🧙♀️🔮
If you are into jump and run puzzle games, it might be worth a look...
#indiegamedev#gamedev
I ported all the evil guys from the desktop version to the iOS version of Spherical. 🧙♂️Just fix some minor UI stuff and test on various devices and it's ready to go... 🐉
#indiegamedev#gamedev#retro
I am about to update Spherical, my #retro Arcade Jump 'n' Run game. Going to add the features of the desktop version. 🕹️
Boss level 2 is done 😁. Itsy Bitsy Spider is not happy - it's being hurt by the wizards blocks...🧙♂️
#indiegamedev#gamedev