Make Something That Makes Something! #PROCJAM is an annual celebration of generative software, where we make, write, talk and share amazing generative things.
📅 Mark your calendars! Next Level 2024 is coming to King's in October. Free event with top minds exploring the exciting future of games. Confirmed speakers @GalaxyKate@AIandGames and @mtrc, with more to come! Don't wait, sign up now ⬇️
https://t.co/oB7g0mBDx2 @nextlevelkcl
Did you know it's been TEN YEARS since the first #procjam? TEN. We're doing the jam again this year, a week of laid-back making things that make things. Come join us!
https://t.co/ej0DK8Zo8b
To celebrate the @procjam event happening this week ✨Artbhot is temporarily revamped as a tool to create box art for a game! Use the hashtag: '#pj22' to win a £20 Amazon voucher for the most innovative use of Artbhot!🎨Find instructions here: https://t.co/s2i3hybTez
This year's optional #PROCJAM theme is: CHILL.
Is it cold where you are? Or maybe you need to make something relaxing? Some lo-fi beats to generate content to? We can't wait to see it.
Sign up here: https://t.co/9hqYyvjonc
The Procedural Generation Jam, #procjam 2022, has started! We're going to be Making Things That Make Things for the next nine days (or thereabouts) - are you joining us this year?
https://t.co/ej0DK8Zo8b
Signups are now open for #PROCJAM 2022! We start in just over a week and we can't wait for you to join us and make something that makes something.
https://t.co/9hqYyvjonc
#PROCJAM is BACK for another year of jamming, generative fun, and our best buds at @7dfps.
Mark the dates in your calendar: December 9th is when we kick off! We'll have more news during the week 💜
Dr. Ashlock was one of the leading researchers in PCG. His loss will be greatly affect the community.
For an example of his research, see: https://t.co/0HxV6dfGI5
It is with great sadness that I let you all know that Dr. Daniel Ashlock passed yesterday. He was my PhD supervisor, mentor, coauthor, and more than that a great friend. The world lost a light in the darkness yesterday.
Seeds articles sometimes lead to academic papers. For example, this system making levels for @HotlineMiami 2 https://t.co/0rRzzLjqIZ
which first appeared as a proposal on how to read level files in Seeds issue #2.
The IEEE Conference on Games is one of the major academic events of the year - they have a CFP for short papers and demos with a track on PCG - Due on May 14th.
https://t.co/5Il4hDop3p
What kinds of generators exist? What generator did you build? What is a PCG? An older but good paper to examine a taxonomy to understand these aspects for your own generator:
https://t.co/flaJ80iKAk
Hi ProcJammers! This is @jb03hf, one of the organizers. In an effort to increase the engagement in this account though out the year, I will be posting and retweeting about the "scary" world of academia, and @Jupiter_Hadley will be posting as from the world of games dev.
Finished up my #procjam entry for this year and had a lot of fun making it. You can go to https://t.co/m3DVrALWoq to try it out. Its not very optimised so you might have to wait a min or so for the maps to generate (depends on your cpu speed too)
Remember to share your progress with us throughout the week (tag us or use the hashtag #procjam).
Plus, join our vibrant and friendly Discord community!
https://t.co/yKkHfIRklO
#PROCJAM 2021 is kicking off, and we're excited to announce this year's theme is... CHANGE.
"So many procedural projects just produce static output. What about ones that are dynamic, living creations that continually surprise us?"
Have a peaceful, happy and fun jam 💜