Video Game and Digital Media Lawyer | Of Counsel @ Foundation Law Group | Husband | Bread Nerd | Game Dev | Former Founder | ⚠️ Tweets are NOT legal advice 🚫
On this day, 13 years ago, I asked in official Khronos forums for a simple and easy-to-use C library to teach videogames programming.
I got no answer, so I created #raylib 🔥
If AI/LLMs had existed back then, would raylib exist today? 🤔
Forum: https://t.co/FVu3VbOLFk
Welp. Here goes nothing.... Twisted Tower is officially launching August 18th, 2026! Wishlist now to get notified of the launch discount! https://t.co/pTs4Ezv0PZ
I've created a simple global illumination system for Sandcastle, resulting in a richer lighting! I like these nice blue light bounces on the cliffs!
Wishlist ➡️ https://t.co/ugfHvslGuE
Besides the nostalgia of making SMS games I like the fact that retro console games are now almost more cross platform than anything else.
Thanks to the popularity of emulators, FPGA, handhelds, RPi etc, you can play an SMS game on almost anything. 👍
#homebrew#mastersystem
This is Sektori!
A twin-stick shooter I've been making (and documenting the journey) since April 2021. And it finally launched TODAY on Steam, PS5 and Xbox! Here's a fresh launch trailer, all shares highly appreciated. More game info in replies.
In this pixel art indie game, you fight abominations and collect ichor for the God of Blood!
Ichorous is coming to Steam: https://t.co/FcIQIYo5ND
By indie dev @goblingamedev & @Mattstov
Box2D is driving virtually every 2D physics game out there. Today Erin released the 3D version in a nice portable package with a sane API, this is huge for physics in games!
Free tool: @JangaFX just made #VectorayGen, its original #realtime FX tool, available free
It generates vector fields for controlling particles in game engines like #UnrealEngine
The story of why JangaFX made it free is also really cool
https://t.co/WoB1Wp0u30
#gamedev#VFX
As many great investors say, profit is an opinion, cash flow is a fact. Whether GamePass is “profitable” depends on how you account for capital expenses like the Activision acquisition, internal charges for Microsoft resources, impairment of assets, etc.
The cost side of GamePass is actually quite complex. I suspect your Xbox peeps didn’t get into the accounting treatment on the expense side of the equation, though I’d LOVE to know more if they did.