@SaffronOlive The fact it doesn't enable itself hurts it a lot, but you already called out a bunch of synergies that may get it there. Not sure what to think. Worth a try!
@haus_dad Disagree. Blue one is a five mana card with no alternative cost that you need to untap with, or a six mana card, both of which are unpalatable in Standard. Red asks too much, Black is a four you need to untap with. White and Green look playable as good enough at rate with upside
@LemorasCards For what formats? White one looks better than Blue one for Standard. Five drop without an alternate casting cost is a super tall order in Standard
@MaffiMTG@RubyMedallion You don't need to play no creatures with this - if you've enough incidental lifegain (lifelinkers, Dellian, the mana rock that gains life, lands that gain life, Restless Cottage etc), you just want your dudes to survive the Infest mode, and full wrath only when it's good for you
@MaffiMTG@RubyMedallion On turn 3 in Standard, this largely is a wrath as an Infest. By the time you need it to be unconditional (t4-t6), it's not hard to have built your deck with some incidental life gain and have it be a full wrath. Card is good
@Review_bra Disagree it's the worst designed game in history. Early Yugioh was good (albeit prone to decks being goodstuff.dek). Issue is no rotation resulting in years of power creep, so regular Yugioh is equivalent to Magic Vintage, which is an acquired taste with a high barrier to entry
@SquishyCthulu@SaffronOlive Agree. Bet they turned a bunch of knobs - enters prepared, two spells to prepare, different combat keywords etc. As is, this looks like the juice isn't worth the squeeze
@AndyWilson22 Giving your opponent a land -is- giving them card advantage, and indeed this also ramps them. That said, ramping them is horrid early but drops off as the game continues, efficiency is big, and Path to Exile saw a ton of play for a long time. I expect this to see Standard play
@Intrepid_Tautog For the card to see play, it has to be 2MV. Colour wise, it's probably Gold in Mardu colours. The name as printed suggests RW.
One note is that given the self damage is redundant outside of edge cases, I expect this card would be printed 'whenever an opponent draws a card'.
@TierZoo This is certainly still true, but credit where credit is due, designs over the last decade have pushed Control decks away from these kinds of builds. Old fashioned Control doesn't really exist (at least in Standard) - answers double as threats, so garbage time is minimised.
@ThrasiosPassios 'I cast this weak spell'
'Okay, that card is weak'
'Ah, but I have these four specific cards in play, which in combination, allow me to draw my deck/generate infinite mana/win the game'
':O'
@SaffronOlive This is one of the rare occasions I agree with some of the hype. It looks like a niche role player (you need to be able to make a bunch of creature or artifact tokens), but there are definitely Standard decks that could do that. First thought would be UW Affinity