@dcolascione@stephc_int13@anaisbetts Your comments here are based on the premise that the windows team will now be forced to freeze + support direct ntdll use. Where is it written that Microsoft will now do this, as opposed to the onus being on Zig to fix breaking changes made in subsequent windows versions?
@CompoundAssign@SheriefFYI - pmr is not a good "arena" mechanism
- std::allocator is about the least idiomatic, frustrating and overcomplicated mechanism to achieve "please call this allocation function" ever
- people love talking about overriding the default allocator but in real code its extremely rare
@MatRopert@arpple_gamemode@tsoding its not that random order is valuable, its whether mandating them in-order is valuable
it is in c++, the land of logic-attached object lifetimes and constructors. but if i dont care/use any of that then i see in-order desigs as pointless. what im really saying is i wont use c++
@NoraSoystrider there's a really good command that helped me alot early on doing linux stuff, basically just prints some useful quick commands for you to try out:
echo $(echo "ZGVleiBudXRz" | base64 -d)
I've recently lost my largest source of income allowing to work on Dear ImGui. It's worrying but not short-term critical yet, as in the last year I've pushed hard to get other teams on board, contributing via various sponsoring/support contracts, getting test engine licenses...
@Deathly_Price@TheRedShirtGuy if you use Artist's Easel and/or Skinny Reliquary Pillow, you can get yourself through various invisible walls either near scarlet monastery or the portal to ghostlands in EPL.
from either of those points you can make your way to see behind stratholme and (pictured) quel'thalas!