This just in! The Universal Render Pipeline 3D Sample just dropped in the #Unity Hub! 🌟
It includes 4 scenes with different art styles, rendering paths, and complexity you can explore to learn how to use #URP features for accelerated multiplatform development. Get the details here: https://t.co/Q8h1sZBMKu
#Unite2023
My latest talk about the lighting systems in Unity is finally freely available on YouTube!
Some of the highlights are the new Adaptive Probe Volumes and the denoised Path Tracing! https://t.co/7mbKxlUzCK
Hey guys, you can join me live on November 1st for my 30 min Unite talk about Lighting with Unity. It's at 4:50pm BST / 5:50pm CET / 8:50am PST.
https://t.co/zQIwNS2qPH
I will present most lighting systems available in Unity, from Lightmaps and Light Pr…https://t.co/NMwPSVOMPS
Very excited to be speaking at the ReConnect conference next week in the Netherlands!
https://t.co/TojV29fNYh
I'll be covering the entire lighting pipeline of Unity, from the GPU Lightmapper to our brand new Adaptive Probe Volumes, as well as HDRP's hy…https://t.co/Qgl1SJ15CB
If you want to start a new project with the Universal Render Pipeline (URP), convert an existing project to it, or simply get more insights, this e-book could be a great companion! https://t.co/nOykXxzEqQ
My great team member Jonas Mortensen will be live on stage at GDC on Monday afternoon (1:20pm PST) to present the first part of a talk about the scalability features of Unity’s Universal Render Pipeline (2nd technical part with the great @phi_lira). 👍
Y…https://t.co/UQMbmypvj1
Hey guys, I'll be driving one of the “Ask a Unity Expert” stations during GDC in San Francisco, for topics related to:
— Lighting
— Ray Tracing
— High Definition Render Pipeline
If you have questions in these areas, you can book a…https://t.co/Ve2ogaNG62 https://t.co/E9kZNgFsn1
@guycalledfrank Btw, HDRP 10 let's you use alternatively a "perfect lens" now (HDRP default setting, in Project Settings). It can help for some debugging.
ICYMI: Our new #HDRP Scene template is created by a small group of game industry veterans who've worked on games such as Assassin’s Creed, Grand Theft Auto, Red Dead Redemption, and more!
We look forward to seeing how you experiment with it 👀 https://t.co/18c485pJri
Learn how to harness the Ray Tracing capabilities of Unity's High Definition Render Pipeline (HDRP) with NVIDIA 💫
Additionally, Unity will be presenting the latest Ray Tracing features in an upcoming webinar organized by @NVIDIADesign. Read more here ⬇️ https://t.co/BX9HrIKGbG
Discover all the ray tracing features in Unity 2020.2 in this webinar with @pydon and @Auzaiffe on January 27 at 10 am PT ✨
Watch the webinar from @NVIDIADesign for a chance to win an #NVIDIARTX GPU! ➡️ https://t.co/V2djTD35HH
Discover all the ray tracing features in @unity3D 2020.2 in this webinar with @pydon and @Auzaiffe. Watch the webinar for a chance to win an #NVIDIARTX GPU!
We're excited to share our brand-new High Definition Render Pipeline Scene template, which includes multiple setups of physically based light intensities and more! ✨
Use this as a learning tool to create realistic scenes: https://t.co/fUdBfYqtBF
Don't miss this talk from our awesome lighting artist @pydon in Unite Now about Achieving High Fidelity Graphics for games with the HDRP.
Useful to understand the basics of physical lighting.
https://t.co/irwPEcxmJb