We just dropped a new carousel about R2R on Instagram.
It covers the story, world, gameplay mechanics, and more.
Go check it out, show us some support, and let us know what you think!
#gaming#indiegame#gamedev
We wanted to add more depth to our main character, but we didn't expect it to happen quite like this.
If this guy chased you in a dark alley, what would be your first reaction?
#gamedev#gaming#indiegame#memes
You are Artur, a teenage hacker who has lost everything except his father's mysterious gift - the revolutionary Flipper Zero device. This technical prototype will be your main tool.
#FlipperZero#indiegame#gaming
@YahyaDanboos This looks really fun, especially the movement across platforms. We’re working on parkour and traversal in our game too, so I always enjoy seeing how other indie games approach movement.
@rootpilot The atmosphere here is really interesting, especially with the dark underground setting. We’re exploring a very different kind of world in our game, but that same love for atmospheric environments definitely resonates.
@ArtbarianGames It looks really interesting, especially the atmosphere of the environment. We’re aiming for a darker, dystopian atmosphere in our game as well, so I always enjoy seeing how other indie devs build their worlds.
@clemmygames Cyberpunk fantasy with an elf using guns is such a fun combination. We’re exploring our own take on cyberpunk with our game, so it’s always interesting to see how other indie devs approach the genre.
@HENRY_MEAD_ The climbing looks really tactile, especially with the hand movement. We’re working on parkour and traversal in our game too, so it’s always interesting to see how other indie games make movement feel physical.
@WillGreenStudio The atmosphere and lighting make this world feel really inviting. We’re going in a much darker direction with the world of our game, so it’s interesting to see such a different approach to worldbuilding.
@D4LIGd That paper interaction looks really satisfying. We’re working on a Post-soviet cyberpunk world in our game too, with lots of environmental details and interactive elements to make the world feel more alive.
What mechanics should a great #cyberpunk action game have?
Hacking, parkour, stealth, puzzles, and environmental interaction. We're experimenting with all of these mechanics and building our own mix for R2R.
What matters most to you in a game like this?
#indiegame#gamedev
What mechanics should a great #cyberpunk action game have?
Hacking, parkour, stealth, puzzles, and environmental interaction. We're experimenting with all of these mechanics and building our own mix for R2R.
What matters most to you in a game like this?
#indiegame#gamedev
@EchofallGames A very dark atmosphere, but there’s so much detail packed into the environment. That balance is something we’re aiming for with the dystopian world of our game as well.
@AncientStoneGms That little detail about the cockroach hiss is great. Small creature sounds can add a lot to the atmosphere of a world something we think about a lot when building the environments for our game too.
@studiopirat It’s funny how much you can already tell about the character controller from such a simple test environment. We’re dealing with a similar challenge in our game, especially with parkour and traversal the movement has to feel right before anything else.
@devpfrrr The environment adds so much to the experience, especially when you’re moving through less convenient areas. We’re putting a lot of thought into exploration and traversal in our game too, so I really appreciate how much the environment can shape the way you move through a space.
@JanotherT It’s a really nice addition to the jumping mechanics. It makes the parkour feel more polished while still keeping it a bit challenging. We’re working on parkour in our game as well, so it’s always interesting to see how other games approach traversal.
@raphusdev It looks really good for a game about cleaning up trash for money. How long did it take you to develop the entire location? We’re working on a much more dystopian setting in our game, and getting a whole environment to feel coherent is definitely a challenge.