South Korean student suicides hit record high: 221 school students took their own lives in 2024, with nearly 18,000 classified as at-risk, per education ministry. Suicide rate doubled since 2015. Over 2,400 at-risk students received no professional help.
https://t.co/8fCkGQTf1O
Indeed Unreal Engine is moving to Left-Up-Forward coordinates everywhere, starting with UEFN, and coming to UE5-6 in an incrementally-adoptable way through UI settings and C++ helper functions/macros to ease the transition.
This will align Unreal with Y-Up, right handed standards of USD and glTF.
Why? Because future 3d tools and ecosystems will be increasingly interoperable and standards-based. There are a lot of missing standards we’ll need to propose, and Team Unreal will be far more successful proposing new things if we adopt and add to existing standards and conventions.
The USD-glTF-Maya-Houdini quadrant is the center of mass for complex code-art-pipeline tooling that is highly sensitive to coordinates. (Flipping coordinates when exporting from AutoCAD or Blender is easy enough; changing a movie vfx pipeline is not).
Coordinates based on project settings sound like a have-it-your-way compromise but are a combinatorial mess when projects are a mix of code modules and content packages from many independent authors.
The best time to make this change would have been 1995, but I believe the second best time is now with the launch of Scene Graph in UEFN.
I’m very happy to see more classic game source code released! I was always a little disappointed that the example of Id Software wasn’t followed by more companies — clearly, it was a Good Thing for us.
The culture of game dev is a bit disjoint from broader open source dev in some important ways that influence things like secrecy and user visible polish versus technical debt.
서울역 장애인 휠체어 서비스가 대폭 축소되어 없는 것과 마찬가지가 되었다. 원래는 기차에서 하차한 후 택시 승강장까지 휠체어 서비스가 있었는데, 그 구간이 다 삭제되었다. 엘리베이터에 타고, 내리고, 계단을 내려가고, 외부로 나가 택시를 타기까지는 혼자 가야한다. 없는 것이나 마찬가지다.
신촌 경의선숲길 브릿지 옆 Cafe Hokisim
준공 후 1년이상 공실이었던 건물에 8월초 공식오픈한 대형 베이커리 카페.
2020년까지 아무도 쳐다보지 않고 컨테이너 가건물만 있다가 나대지 상태로도 오랫동안 방치되어 있던 땅. 토지를 매입한 건물주는 오피스로 임차할 목적으로 ’23년 통유리 건물을 지었는데, 역시 1년간 공실상태로 임대문의 딱지를 붙이고 있었다.
(네이버 로드뷰 히스토리를 추적하면 나온다)
한달 전, 여기는 방치될만한 곳이 아니며, 경의선 숲길 트래픽이 엄청나고 석양이 예쁘다는 걸 발견한 한 업주가 전체를 카페로 여는 용단을 내렸다. 인테리어는 마감보다는 가구에 투자를 해서 명품 가구(레플리카일듯) 들로 내부를 채워놨다.
아직 오픈 초기라 수익성을 논할 단계는 아니지만, 장기공실이었기 때문에 상당히 유리한 조건으로 계약했으리라고 본다. 임대인이 통창인 공실건물의 잠재력을 발견하고 살린 굉장히 특이한 케이스다.
Graph coloring on CPU. In 2009 @haradatakahiro came up with some clever GPU graph coloring to allow parallel constraint solving. See https://t.co/WbPM6OZGAb and
어제 공중파에 애플 나의 찾기의 한국 미지원에 대한 꼭지가 나왔었다는데... 지인들과 함께 파본 결과 그 이유를 알 거 같기도 하다.
규제상 위치정보가 수집되거나 이를 이용 및 제공한 경우 위치정보 취급대장으로 관리해야 하는데, 최소 보관 기간이 6개월이다.
https://t.co/zbCvTAOLOz
Bullet Physics is gone from HypeHype code base. 100% Jolt Physics today. If you include the transition period, it took 1.5 years to achieve this: Initial proto made by 1 engineer, two for making it production ready.
https://t.co/BGsPmlPT2j
So here's a story of, by far, the weirdest bug I've encountered in my CS career.
Along with @maciejwolczyk we've been training a neural network that learns how to play NetHack, an old roguelike game, that looks like in the screenshot. Recenlty, something unexpected happened.
This was one of the coolest things I saw at GDC this year. The author @dan5sch just wrote a blog post on the project. Basically turning low-poly meshes into detailed voxel objects on the fly. The visual appearance is truly unique and extremely consistent.
https://t.co/6LmAqfPkqE
After laying off hundreds of employees, Blizzard now seems to be hiring for the same roles that were eliminated earlier this year.
https://t.co/jQ4BEnq6eY