Hey, happy to announce that the RAD Debugger is now available for Linux (in alpha). It is early and preliminary! Expect random weirdnesses *for sure*, but it is ready to be played with!
https://t.co/XLpdRIMcUm
We released Oodle 2.9.12 last week:
https://t.co/3pYLUcMBoa
Some SDK/compiler updates and bug fixes. Also, max texture size limit bumped from 16384x16384 to 2097152x2097152, which should be good for at least the next 4 months or so.
It is with great remorse that we mark the passing of programming language pioneer and A.M. Turing Laureate Niklaus Wirth, who passed away on Jan 1, 2024. Wirth developed a sequence of innovative computer languages, EULER, ALGOL-W, MODULA and PASCAL, which provided a foundation for future computer language, systems, and architectural research. https://t.co/kRDkNBakuU
@JonOlick This is actually almost always a bad design actually (especially for sorts). Even a-b is wrong for ints, at minimum, it's a (int64)a-(int64)b. So many latent bugs sitting in comp functions. C++ got this right for once.
Oodle 2.9.8 is out! (Website will update later today.)
One big-ish change and lots of smaller things.
Big one first: Oodle Data WASM is out of beta! (And got a good deal smaller and faster.)
Oodle 2.9.7 is out! (Website will update soon.) Another texture-focused release. Main features:
- Bitwise same results when encoding from all host platforms, CPU ISAs, ISA feature levels
- Dramatically improved encode speed on 64-bit ARM
- BC7 "preserve extremes" mode.
We are huge fans of the M1 CPU here at RAD! If you are too, we need a MacOS generalist to come bang on Unreal on this platform. Gotta have a lot of C++ and Xcode experience, but this would be a good gig where you would really drive the whole platform. Email: [email protected]
Oodle 2.9.5 is out with major updates to Oodle Texture. RDO for BC1-5 is now much faster! 3-4x faster BC1 RDO encoding is typical (on machines with AVX2, more like 2.5x without). BC4-5 frequently see, depending on context and settings, 2-3x speed-ups. https://t.co/8HYLKbmfUz
What is Epic Online Services? We're glad you asked!
✅ Cross-platform authentication
✅ Voice chat
✅ Matchmaking
And more to power your games, all for free!
Our latest blog will give you a full overview and help you to get started: https://t.co/WnwXD1GUZy #UE4
Korea is first in open platforms!
Korea has rejected digital commerce monopolies and recognized open platforms as a right.
This marks a major milestone in the 45-year history of personal computing. It began in Cupertino, but the forefront today is in Seoul.
New blog post: "Entropy coding in Oodle Data: Huffman coding" https://t.co/jxlXhfFEgH This covers the basics, later posts will go into detail. Like, a lot.
And of course, just like Oodle Data, Network and Texture (which are also now built into Unreal), Bink is available as usual for other engines and applications.